Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: Beasts


Also known as Dravian Hounds, Nashtahs are vicious reptilian predator native to Dra III. They resemble lizards with six legs, several rows of jagged teeth, and barbed tails. Powerful muscles ripple beneath their thick green hides. They can grow to lengths of 1.5 meters, but their innate strength is far greater than their size might otherwise imply.

Nashtahs hunt prey in small packs. They are relentless, rarely giving up the chase once they've managed to scent their prey. Packs of the beasts have been known to pursue prey for days or weeks, never stopping even when presented with easier fare. Despite their vicious reputation, Nashtahs are quite dedicated to their mates and offspring, at least until their young are capable of surviving on their own.

Nashtah Encounters Edit

Poachers around the galaxy prize Nashtah young, which can be trained as hunting animals if they are caught early enough in their lives. Nashtah hatchlings that are older than three months are impossible to train. Even those that are trained from birth are difficult to control and maintain, and often require shock collars in order to make them more manageable. Many planets have acquired populations of Nashtahs as a result of specimens that have escaped captivity, and as a result importing Nashtah has become illegal in many systems.

Despite (Or perhaps because of) the Nashtah's fearsome reputation, the creatures are widely sought as guard animals by wealthy aristocrats and criminals. If the possibility of having to fight a Nashtah isn't enough to dissuade intruders, then actually facing one usually does the trick. Anyone who keeps Nashtahs as guard animals must take special care when handling them, since they are just as likely to turn on their masters as they are to hunt down and eliminate intruders.

Nashtahs are reckless when attacking, and they don't seem to be affected by the wounds they've suffered until they finally keel over dead. When hunting as part of a group, they still act as individuals, neither helping nor hindering their companions. Once a Nashtah has damaged an opponent, it will not switch targets or cease attacking until that opponent has been defeated.

 Nashtah Statistics (CL 8) Edit

Medium Beast 9

Initiative: +11; Senses: Low-Light Vision, Scent, Perception +8

Defenses Edit

Reflex Defense: 17 (Flat-Footed: 15), Fortitude Defense: 11, Will Defense: 14

Hit Points: 58, Damage Threshold: 21

Offense Edit

Speed: 14 Squares; Leap Attack

Melee: Bite +10 (1d8+8)

Melee: Claw (2) +10 (1d6+8)

Melee: Claw (2) +8 (2d6+8) with Rapid Strike

Melee: Barbed Tail +10 (1d3+8)

Melee: Barbed Tail +8 (2d3+8) with Rapid Strike

Fighting Space: 1 Square; Reach: 1 Square

Base Attack Bonus: +6, Grab: +10

Attack Options: Leap Attack, Rapid Strike

Species Traits: Low-Light Vision, Scent

Base Stats Edit

Abilities: Strength 19, Dexterity 15, Constitution 13, Intelligence 1, Wisdom 19, Charisma 7

Feats: Improved Damage Threshold (2), Rapid Strike, Toughness

Skills: Initiative +11

Abilities Edit

Leap Attack: As a Full-Round Action, a Nashtah can make a Leap Attack at the end of a Charge of at least 2 squares in distance. This Leap Attack allows it to make six separate Claw attacks against a single opponent.

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