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As a [[Standard Action]], you can do or say something that catches your enemies off guard. All opponents within 6 squares of you, and within your line of sight take a -2 penalty to their [[Defenses]] until the start of your next turn. The penalty is negated if line of sight is broken.
 
As a [[Standard Action]], you can do or say something that catches your enemies off guard. All opponents within 6 squares of you, and within your line of sight take a -2 penalty to their [[Defenses]] until the start of your next turn. The penalty is negated if line of sight is broken.
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[[Category:Talent Trees]]
 
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== Additional Misfortune Talents ==
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==== '''Befuddle''' ====
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''Reference Book: [[Star Wars Saga Edition Scum and Villainy]]''
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If you succeed on a [[Deception]] check against a target's [[Will Defense]] as a [[Swift Action]], until the start of your next turn you can move though the [[Threatened Area]] of that target as part of your [[Move Action]] without provoking an [[Attack of Opportunity]]. Each [[Threatened]] square that you move through counts as 2 squares of movement.
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==== '''Cunning Strategist''' ====
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''Reference Book: [[Star Wars Saga Edition Scum and Villainy]]''
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''Prerequisites: '''''Disruptive '''Talent, '''Walk the Line''' Talent
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You can create opportunities to chip away at our opponents' defenses. You can use each of the following actions once per encounter as a [[Standard Action]]:
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* ''Create Opening:'' Make a single melee or ranged attack against any target within your [[Range]]. If you damage the target, the target takes a -5 penalty to their [[Reflex Defense]] until the start of your next turn.
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* ''Crippling Attack:'' Make a single melee or ranged attack against any target within your [[Range]]. Until the start of your next turn, the target takes a -2 penalty to their base speed.
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* ''Vicious Attack:'' Make a melee or ranged attack within your [[Range]] against two opponents that are within 2 squares of each other. Make separate attack rolls at a -5 penalty against each target, but roll damage once only.
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==== '''Hesitate''' ====
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''Reference Book: [[Star Wars Saga Edition Scum and Villainy]]''
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You can fill your opponent with doubt by making a [[Persuasion]] check as a [[Standard Action]] against a single target that can hear and understand you within 12 squares of you. If your check result equals or exceeds the target's [[Will Defense]], the target takes a -2 penalty to it's base speed, and if the target takes a [[Standard Action]], it must also spend it's [[Swift Action]]. This penalty lasts until the end of the target's next turn.
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==== '''Improved Skirmisher''' ====
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''Reference Book: [[Star Wars Saga Edition Scum and Villainy]]''
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''Prerequisites: '''''Skirmisher '''Talent
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When you move at least 2 squares before your attack and end your move in a different square from where you started, you gain a +1 bonus to all your [[Defenses]] until the start of your next turn.
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==== '''Sow Confusion''' ====
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''Reference Book: [[Star Wars Saga Edition Scum and Villainy]]''
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''Prerequisites: '''''Hesitate '''Talent
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Once per encounter, as a [[Standard Action]], you can make a [[Deception]] check and compare the result to the [[Will Defense]] of all enemies in your line of sight. If the check result equals or exceeds an enemy's [[Will Defense]], that enemy must spend a [[Swift Action]] in addition to a [[Standard Action]] to make an attack until the start of your next turn.
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==== '''Sudden Strike''' ====
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''Reference Book: [[Star Wars Saga Edition Scum and Villainy]]''
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''Prerequisites: '''''Skirmisher '''Talent, '''Sneak Attack''' Talent
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Whenever you would gain the benefit of the '''Skirmisher''' Talent and you successfully hit your opponent, you deal '''Sneak Attack''' damage in addition to the normal damage dealt by the attack.
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==== '''Weakening Strike''' ====
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''Reference Book: [[Star Wars Saga Edition Scum and Villainy]]''
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''Prerequisites: '''''Dastardly Strike '''Talent
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Whenever you deal damage to an opponent denied it's [[Dexterity]] bonus to it's [[Reflex Defense]], you can choose not to move the target down the [[Condition Track]] and instead impose a -5 penalty on all your opponent's attack and melee damage rolls until the end of your next turn.[[Category:Talent Trees]]
 
[[Category:Scoundrel Talent Trees]]
 
[[Category:Scoundrel Talent Trees]]
 
[[Category:Bounty Hunter Talent Trees]]
 
[[Category:Bounty Hunter Talent Trees]]

Revision as of 22:15, 31 January 2018

Your mother always said you were trouble. Now, your enemies know it, too.

Dastardly Strike

Whenever you make a successful attack against an opponent that is denied its Dexterity bonus to Reflex Defense, the target moves -1 step along the Condition Track.

Disruptive

By spending two Swift Actions, you can use your knack for causing trouble and instigating chaos to disrupt your enemies. Until the start of your next turn, you suppress all morale and insight bonuses applied to enemies in your line of sight.

Skirmisher

If you move at least 2 squares before you attack and end your move in a different square from where you started, you gain a +1 bonus on attack rolls until the start of your next turn.

Sneak Attack

Any time your opponent is Flat-Footed or otherwise denied it's Dexterity bonus to Reflex Defense, you deal an additional 1d6 points of damage with a successful melee or ranged attack. You must be within 6 squares of the target to make a Sneak Attack with a ranged weapon.

You may select this Talent multiple times. Each time you select it, your Sneak Attack damage increases by +1d6 (maximum +10d6).

Walk the Line

Prerequisite: Disruptive Talent

As a Standard Action, you can do or say something that catches your enemies off guard. All opponents within 6 squares of you, and within your line of sight take a -2 penalty to their Defenses until the start of your next turn. The penalty is negated if line of sight is broken.

Additional Misfortune Talents

Befuddle

Reference Book: Star Wars Saga Edition Scum and Villainy

If you succeed on a Deception check against a target's Will Defense as a Swift Action, until the start of your next turn you can move though the Threatened Area of that target as part of your Move Action without provoking an Attack of Opportunity. Each Threatened square that you move through counts as 2 squares of movement.

Cunning Strategist

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Disruptive Talent, Walk the Line Talent

You can create opportunities to chip away at our opponents' defenses. You can use each of the following actions once per encounter as a Standard Action:

  • Create Opening: Make a single melee or ranged attack against any target within your Range. If you damage the target, the target takes a -5 penalty to their Reflex Defense until the start of your next turn.
  • Crippling Attack: Make a single melee or ranged attack against any target within your Range. Until the start of your next turn, the target takes a -2 penalty to their base speed.
  • Vicious Attack: Make a melee or ranged attack within your Range against two opponents that are within 2 squares of each other. Make separate attack rolls at a -5 penalty against each target, but roll damage once only.

Hesitate

Reference Book: Star Wars Saga Edition Scum and Villainy

You can fill your opponent with doubt by making a Persuasion check as a Standard Action against a single target that can hear and understand you within 12 squares of you. If your check result equals or exceeds the target's Will Defense, the target takes a -2 penalty to it's base speed, and if the target takes a Standard Action, it must also spend it's Swift Action. This penalty lasts until the end of the target's next turn.

Improved Skirmisher

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Skirmisher Talent

When you move at least 2 squares before your attack and end your move in a different square from where you started, you gain a +1 bonus to all your Defenses until the start of your next turn.

Sow Confusion

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Hesitate Talent

Once per encounter, as a Standard Action, you can make a Deception check and compare the result to the Will Defense of all enemies in your line of sight. If the check result equals or exceeds an enemy's Will Defense, that enemy must spend a Swift Action in addition to a Standard Action to make an attack until the start of your next turn.

Sudden Strike

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Skirmisher Talent, Sneak Attack Talent

Whenever you would gain the benefit of the Skirmisher Talent and you successfully hit your opponent, you deal Sneak Attack damage in addition to the normal damage dealt by the attack.

Weakening Strike

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Dastardly Strike Talent

Whenever you deal damage to an opponent denied it's Dexterity bonus to it's Reflex Defense, you can choose not to move the target down the Condition Track and instead impose a -5 penalty on all your opponent's attack and melee damage rolls until the end of your next turn.