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Reference Book: Star Wars Saga Edition Scum and Villainy

Affiliations: The Rebel Alliance, The New Republic, The Fringe

Mirax Terrik, without doubt, took after her father, Booster Terrik. Raised on Corellia, Mirax spent much of her youth with childhood friend Wedge Antilles. When her father was apprehended by CorSec and sentenced to hard labor on Kessel, the underage Mirax took control of the small part of his smuggling operation not seized by Jorj Car'das. She personally flew the Baudo-Class Star Yacht Pulsar Skate, managing to keep the organization together in part by shifting to mostly legal jobs. Until his defection to the Rebellion, Wedge aided her when he could, mostly with free ship repairs.

Eventually her path and that of Wedge Antilles would cross again, as Wedge and his squadmate Corran Horn rescued her from the Imperial vessel Black Asp. Corran Horn was the son of Hal Horn, who had captured and imprisoned Mirax's father. Despite her instinctive dislike of anyone related to Hal Horn, Mirax's friendship with Wedge convinced her to work for the Rebellion, and this in turn put her in more regular contact with Corran.

As she smuggled critical supplies to The Rebel Alliance and later The New Republic, Mirax came to appreciate Corran Horn. The two eventually fell in love and were married. Never content to allow her husband to have all the adventure, Mirax was active in blockade running, hunting Imperial criminals, and operating a smuggling empire even after being married and having children. She became good friends with Mara Jade and eventually began to learn the operation of her father's ship, The Errant Venture.

Mirax often succeeds by acting erratically. She catches her foes off-guard with sudden maneuvers (In both the tactical and strategic sense). She fiercely defends of her family, friends, and allies. Those who would see this as a weakness discover the hard way that Mirax doesn't take threats well.

Mirax Terrik Horn Statistics (CL 10)[]

Medium Human Scoundrel 7/Master Privateer 3

Destiny Points: 2; Force Points: 5; Lure of Piracy

Initiative: +4; Senses: Perception +5

Languages: Basic

Defenses[]

Reflex Defense: 24 (Flat-Footed: 22), Fortitude Defense: 21, Will Defense: 26; Vehicular Combat

Hit Points: 65, Damage Threshold: 21

Offense[]

Speed: 6 Squares; Fleet-Footed

Melee: Vibroblade +10 (2d6+4)

Ranged: Blaster Pistol +10 (3d6+5)

Base Attack Bonus: +8, Grapple: +10

Attack Options: Cunning Strategist, Point-Blank Shot, Precise Shot, Weapon Finesse, Veteran Privateer (1/Encounter)

Special Actions: Disruptive, Raider's Frenzy, Take Them Alive, Walk the Line

Base Stats[]

Abilities: Strength 8, Dexterity 15, Constitution 12, Intelligence 10, Wisdom 14, Charisma 17

Talents: Cunning Strategist, Disruptive, Raider's Frenzy, Spacehound, Take Them Alive, Walk the Line

Feats: Fleet-Footed, Point-Blank Shot, Precise Shot, Running Attack, Skill Focus (Persuasion), Skill Focus (Pilot), Vehicular Combat, Weapon Finesse, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +13, Knowledge (Galactic Lore) +10, Mechanics +10, Persuasion +18, Pilot +17

Possessions: Blaster Pistol, Vibroblade, Code Cylinder, Comlink (Long-Range), Tool Kit, Utility Belt with Medpac, Pulsar Skate (Baudo-Class Star Yacht)

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