FANDOM

A FANDOM user
  Loading editor
  • I had left several creatures inserted for later to add status, why were they removed?

      Loading editor
    • Try to avoid posting Beasts to the Beast page until they actually receive a stat block. While creating such Beasts is fine and even encouraged, you added around 30-ish Beasts that were either dead links, or was just copy pasted from wookieepedia.

      Feel free to add them back, but only after you generate their statistics.

        Loading editor
    • I appreciate it but this time I will leave it to the professionals and administrators of the page! What I had done with the creatures was just to make them available so that they would not be forgotten and abandoned and so that the entire community that was participating in the additions of materials could add status, description, etc., I had no intention of being myself. person who was going to add all the text and status of the beasts. But I see that I wasted my time, started things wrong, from now on I will leave it to the owners of the page and the professionals.

        Loading editor
    • A FANDOM user
        Loading editor
  • I created a functionality for the life science knowledge skill that involves gastronomy and cooking recipes, picking up natural ingredients, discovering resources of creatures and plants that might be edible and I would like to create a food category with a table with food name, recipe , type, image and benefit, I'm having trouble setting up such a table, do you have limitations for inserting images? it would be very interesting to add to such mechanics.

      Loading editor
    • View all 13 replies
    • Okay do it the way you think best, I don't want to complicate things!]

        Loading editor
    •   Loading editor
    • A FANDOM user
        Loading editor
  • Logical Coldness: The character can use intelligence instead of charisma in persuasion tests.

    Light sleep: The character can rest only 4 hours as if they were the rest of 8 hours.

    Linguist Nato: The character gains +2 languages of his choice.

    Cognitive flexibility: Learn unique feats to other classes, but can only use for 1X per day.

    Self-control: +2 bonuses in all defenses against stressful situations, for example Intimidation, verbal offense, Incompetence of subordinates, failures in a plan or project, situations where life is at risk. Bonus valid only in the round after the situation happens.

    Dynamic Reading: Reads books, codex and holocrons in half the time.

    Multi-task: You can perform 2 full-round actions, but you cannot perform standard actions or full-round actions for 2 rounds, only swift actions and free actions.

      Loading editor
    • A FANDOM user
        Loading editor
  • Eidetic Memory: Popularly known as Photographic Memory, the character can learn any project, plan, knowledge, force power, new skill, new talent or new feat only by observing 1X for at least 5 minutes, being able to use the effect only 1 day.

      Loading editor
    • View all 15 replies
    • Lukewarner wrote:
      I don't follow. Are you talking about Eidetic Memory or Mechu-Deru Virus?

      Sorry I got confused I thought it was the disease. But changing the subject, will you disregard the side effects and the persistent condition of the disease?

        Loading editor
    • Do you mean remove the persistent condition and have it only deal damage? If it were one or the other, I would stick with the condition track penalty.

        Loading editor
    • A FANDOM user
        Loading editor
  • The special abilities chosen to be Sorcerer of Rhand make no sense in the context of the character, Tremorsense, ambush, Camouflage ?! I would like to create 3 unique skills:

    Belia Darzu Secret: the force user who studies the scrolls of the sith alchemist Belia Darzu, learns a Force Technique called Mechu-deru: disease caused by a virus that transforms living beings into mutant cyborgs and animals into technobests.

    Mechu-deru virus: The first time a creature is exposed to the Mechu-deru virus, make an attack roll (1d20 + Use the Force skill) against the Target's Fortitude Defense. Apply a -5 penalty to the attack roll if the target is Sith. If the attack is successful, the creature takes 2d6 points of damage and moves -1 Persistent on the Condition track (parts of the victim's body begin to turn to metal). If you spend force Point, the damage doubles and moves -2 on the Condition track.
    1st day - the attack test occurs again if the victim loses, gains the Nonliving characteristic,
    2nd day - the attack test occurs again if the victim loses, the victim gains vulnerability to Ion damage,
    3rd day - the victim's brain is dominated by the sith and can receive simple orders like the force power Mind Trick.
    Treatment of the Mechu-deru virus requires a successful check of the CD 25 Treat Injury. The use of a full Bacta tank reduces the treatment injury DC to 15

    Science of Darkness: Users of the dark side can perform the use of the strength test skill to gain a +5 bonus on all knowledge tests, use computer and mechanics, whenever carrying out force-imbued genetics, bioengineering and engineering projects on the dark side.

    Secrets of King Sith Dathka Graush: The sith who studied the codex of Taurannik, located the Temple of Korman Lao, and summoned the spirit of the sith king wins the talents Sith Alchemy, Cause Mutation and Sith Alchemy Specialist.

      Loading editor
    • View all 14 replies
    • I don't know, it was a suggestion, what do you think?

        Loading editor
    • Yes, when rolls  a natural 1.

        Loading editor
    • A FANDOM user
        Loading editor
  • Taking into account that in the star wars rebels the kryknas demonstrated resistance to blaster shots and even cannon shots from spacecraft, wouldn't it be consistent to at least leave them with damage reduction 10? Since their weakness was only in the eye, how could this element be incorporated into the game mechanics?
    They are highly sensitive to negative emotions and are very resistant to taming / training by force, how could we transform such important characteristics of the creature into rule mechanics for the role playing game?

      Loading editor
    • I did include your change to DR 10 (I revertted it initially because you changed the name to Mulissiki). For weakness, I just did a general weakness to sonic damage something more specific than that should be part of its description, rather than its actual statistics.

        Loading editor
    • A FANDOM user
        Loading editor
  • Hi! If this is the wrong place to ask, my bad, but I noticed you edit the SWSE wiki a whole bunch and figured you might be the person to ask Basically the question is the title. I've been using SAGA for about a year now and noticed theres some dead links, and feel like I might be able to contribute a little bit. I'm specifically asking because I noticed that The Dark Times leads to an empty page, and I'd be more than happy and able to write up a page for it, though I'm not too familar with how the layout of the editor works.

    Thanks in advance!

      Loading editor
    • If you want to create those dead links, feel free (just remember to include the "Hombrew Content" category"). Specifically, however, The Dark Times is covered in the Force Unleashed Campaign Guide, which is not currently being transcribed.

        Loading editor
    • Will do! I do have The Force Unleashed Campaign Guide, so if transcribing it is just putting the info from the book onto the wiki correctly, I think I can help in that regard too. I also saw the Homebrew tabs and whats needed for those, so if if I do get around to creating stuff I'll be sure to look there too.

        Loading editor
    • A FANDOM user
        Loading editor
  • If the Deathtrooper is going to have levels in Elite trooper they need to have Armor Proficiency (Medium). 

    Also, I wanted to incorportate the Deathtroopers having an edge of surgery or cybernetics. I treated it like it was a destiny fulfilled and gave them the +1 to all defenses instead of improved defenses feat. I never thought they would have improved defenses.

    It was a tough build to try to put everything in for them as they are described. I started by tring to build a better stormtrooper that did not begin as a heroic soldier but instead came up through the ranks. So I started with an average one and took what they already had and guessed what would make them superior at what they already do while keeping an emphasis on being bodyguards.

      Loading editor
  • Ok, I'd rather not start an edit war with you, but the Togorian and Whipids received errata to add a size bonus to damage threshold. When I made the edit, I mistakenly attributed it to the Clone Wars book because I was copy/pasting comments, so I'm hoping that's why you rolled back those changes. I just wanted to check, though. Are you aware of the errata? (It is official, released by Wizards on their website, and can be found with minimal effort in other places now.) Are you going to allow errata on the wiki for books other than the core book?

      Loading editor
    • The +5 bonus to Damage Threshold applies to all large characters, however, all other large Species have that fact assumed. If you wish to change that, I won't complain, but for consistency you would have to add that to all large Species (of which there are several dozen).

        Loading editor
    • A FANDOM user
        Loading editor
  • hi kuke how are you
    A question why did you remove all the contributions I made in the appendix hazard? Is it wrong to contribute to this group?

      Loading editor
    • View all 11 replies
    • Then you will end dangers? or do you want me to help you? in that section

        Loading editor
    • Don't worry about it. Currently, I'm just systematically transcribing each book individually.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.