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  • I had a hard and long time fleshing out the character Pre Vizsla. I studied the Clone Wars depictions of him and he is most successful when he attacks unarmed. Studying his fights, he frequently draws his blaster pistol and fires. In his fight with Darth Maul, Pre Vizsla is able to disarm Maul by shooting his lightsaber out of his hand with a quickdraw. He also has excellent use of his Jet Pack to excape. I pretty much picked Pre Vizsla's feats and talents from his performance and successes.

    1. Hand to hand.

    2. pistal/blaster.

    3. Granades.

    4. The darksaber.

    I disagree with giving him a Weapon Focus with Rifles. I build Pre Vizsla to be most successful at what he succeeds at in the Clone Wars series. That's why I gave him the talent Disarming Attack and the prerequiste feats for it.



    THe next thing I 'd like to build is the Death Watch organiztion.

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    • I didn't add WF (Rifles), I assumed it was part of your original build. I removed Disarming Attack because you gave Pre Vizsla 1 extra Talent.

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    • When I was editing him he had WF (Blasters) and Ranged: Blaster under offense. This blaster thing uder offence had damage of Blaste Rifle so I assumed this is it, so thats where WF (Blasters) turned into WF (Rifles). Later when I got into Possessions I noticed he have Blaster Carrbine not Rifle so I corrected it under offence and added other weapons You did not specify under offence. I did't connect the dots in my head that WF (Blasters) might have reffered to Pistols

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    • A FANDOM user
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  • I don't know what to add for this description of the Deathtrooper. I also see the Deathtrooper like a clone ARC trooper in that they would be deployed as a squad with a feat or two and skill as the difference between any two of them. They would be specializted for the part they would play in their mission (mechanics for demolitions, heavy weapons, etc).

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    • A FANDOM user
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  • I made some more stuff.. for you to look at. I got inspired while playing KoTOR. Though I could not find a lot of information on either of these, so I worked with what I had. I posted the webpage to where I got my information from. Have fun.

    Also... hope you enjoy and i am not being a bother.  *grins*

    Deralites

    Deralites are a large, wolf like species with four legs and two arms. They mostly speak Deralese, but are capable of speaking Basic, if they want. They tend to stand around 3 meters, and are around 3 meters long, though they can be as short as 1.5 meters, the largest known Deralite was around 5 meters tall and 5 meters long. They tend to have a peach complexion, on the areas of their bodies not covered in their grayish fur. The Deralites only tolerate other species as long as they are allowed to use them, or they are of some use to the Deralites.

    Average 'Height' and Weight: 3 Meters Tall. 181 Kilograms

    Age Groups

    Child

    Young Adult

    Adult

    Middle Age

    Old

    Venerable

    1-12

    13-17

    17-30

    31-50

    51-75

    76+

    Homeworld: Deralia

    Languages: Deralites speak read and write Deralese, they can speak Basic if they want to.

    Example Names: TzKol Noka

    Adventurers: Deralites tend

    Species Traits:

    - Ability Modifiers: Deralites get a +2 to Constitution due to their size. They also suffer a penalty of -2 to their Dexterity.

    - 'Large 'Size: As Large Creatures, the Deralites take a -1 size penalty to their Reflex Defense and a -5 size penalty on Stealth checks, and they gain a +5 size bonus to their Damage Threshold. Their lifting and carrying limits are double of those of medium creatures,

    - Speed: 8 squares

    - Toxin Resistance: Due to their large size they are resistant to most toxins. They receive a +5 Fortitude Bonus to resist toxins

    - Survival Skills: Because of the conditions of their homeworld, Deralites always have Survival as a class skill.

    Languages: Deralites speak, read and write Deralese and Basic

    Based off information found at: https://swfanon.fandom.com/wiki/Deralites

    Deralia

    Derelia, is a remote world located outside the outer rim, someplace in the unknown regions or wild space. Depends on which Spacer you talk to, as it doesn’t appear on most star charts. The world has a very warm and humid climate. Most of the worlds surface is covered in water, and what land there is tends to be mostly jungle. There are no cities located on the world, but a handful of settlements located throughout the planet.

    Deralia Statistics:

    Region: Unknown Regions/ Wild Space

    Climate: Humid, hot

    Gravity: 127% of Standard

    Moons: 1 (Deralia Minor)

    Length of Day: 20 local hours

    Length of Year: 390 local days

    Sapient Species: 80% Deralites, 10% Human, 5% Twi’lek, 5% Rodain (Population 5423)

    Capital: None.

    Major Exports: Exotic Fruit, Ores, Wood

    Major Imports: Blasters, Vibroblades

    Knowledge: Bureaucracy

    DC

    Result

    10

    Deralia makes very little money from tourism

    15

    Most businesses have no limit on how many employees they can have, jobs are plentiful

    20

    Deralian businesses charge buyers fees for maintenance for the export ships, shipping charges, and profits. This is to make sure their world is not exploited

    25

    The Government on Derialia is separated into two groups. One overlooks to Economy, as well as worker conditions, to make sure the workers are not exploited. The other overlooks the Legal system of the world.

    Knowledge: Galactic Lore

    DC

    Result

    10

    There is very little poverty on Deralia

    15

    The population of Derelia is very low, under 6000 sentients on the world, and is isolated from most of the Galaxy.

    20

    The Galactic Empire once tried to enslave the natives of Deralia, but the drugs they used to try and sedate them did not work.

    30

    Revan, Hero of the Mandalorian Wars was supposedly born on Deralia

    Knowledge: Social Science

    DC

    Result

    10

    The Native Species of Derelia, tolerates other species settlement, as long as they can be allowed to use them.

    15

    The population of Derelia is very low, under 6000 sentients on the world, and is isolated from most of the Galaxy.

    20

    Deleria works hard to keep both the planet and the workers on the planet from being exploited.

    Based off of information from: https://swfanon.fandom.com/wiki/Deralia

    Crinoshunter

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    • The Deralites are fanon, not canon. I can add Derelia, but where did you find out about the Deralites in the first place?

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    • i posted a link to where i found them... really.. i was playing Knights of the Old Republic, and decided to look up the world that mind addled Revan said they where from.   It lead to them as well.   I know they are fanon.. and not cannon.   Just soemthing i made.. if it is not part of what you want to add to the site.. i understand. 

      Here is the site i got the information from for the Species.   https://swfanon.fandom.com/wiki/Deralites

      Her is the site i got the information from, for the planet.  https://swfanon.fandom.com/wiki/Deralia

      The planet alos has a Wookiepedia page, which i should have looked at as well.  https://starwars.fandom.com/wiki/Deralia

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    • I've added Deralia. I've alluded to the Deralites by calling them a native species, but have implied they were Humans to avoid messing with canon.

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    • Ok.. thank you. Cool.  I really should have looked at the Wookiepedia one first... lol

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    • A FANDOM user
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  • I am working on two Races.. that i have found that have no game mechanics for them at all.   If i submit them to ya.. can you take a look over them.. and alter things that you see might be.




    Crinoshunter

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    • View all 5 replies
    • The Sith Purebloods have already by covered by Sith Offshoot. The Zuguruk have been added with these changes: exchanged Weapon Familiarity and Warrior's Awarness for Duty Bound; exchanged the bonus feat for Tinkerer.

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    • Ok. Cool. Ty

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    • A FANDOM user
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  • 24.115.161.204

    aka A FANDOM User

    he was makeing edits to cheat in a game

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  • Wasnt sure where to put this.. so i will post them here, and let you put them where they need to be.



    Defender-class Light Corvette

    Developed at the height of the Great War, the Defender was custom-built for the Jedi Order. The Jedi Council commissioned the starship after determining that Republic military vessels were not well-suited to the Jedi’s more specialized missions.

    The Defender’s exterior design is based on the consumer model corvette, but it has been outfitted with countless customized upgrades. The starship includes two levels. The formal upper level features diplomatic meeting rooms and an elegant conference room at the ship’s center. The conference room contains a unique Holocron system for secure communications with the Jedi Council. The Defender’s lower level includes a cargo hold, a medical bay, and a small private space in which the Jedi can retreat for meditation.

    Despite the Jedi Order’s commitment to peace, the ship is battle-ready. If circumstances warrant, the Defender is engineered with high-powered shields and twin turbo lasers to engage the enemy.

    Corellian Defender-class Light Corvette: CL 9

    Colossal* space transport

    Init -3; Senses Perception +6

    Defense Ref 15 (flat-footed 14), Fort 26; +14 armor, Vehicular Combat

    hp 120; DR 15; SR 40; Threshold 76

    Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale)

    Ranged 2 laser cannons +3 (see below)

    Fighting Space 12x12 or 1 square (starship scale); Cover total

    Base Atk +2; Grp 38

    Atk Options autofire (laser cannons)

    Abilities Str 42, Dex 12, Con --, Int 12

    Skills Initative -3, Mechanics +6, Perception +6, Pilot -3, Use Computer +6

    Crew 2 (skilled); Passangers 10

    Cargo 20 tons; Consumables 2 months; Caried Craft none

    Hyperdrive x3 (backup x15), navicomputer

    Availability Military (Jedi only); Cost 185,250)

    *This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

    Laser cannons (gunner)

    Atk +3 (-2 autofire), Dmg 5d10x2

    Systems

    Combat Thrusters

    Hyperdrive, class 3

    Hyperdrive, class 12

    Maneuvering jets +2

    Navicomputer

    Armor, +2

    Shields, SR 40

    Laser cannons x2

    - Double cannons

    Accessories

    Hypertransceiver

    Luxury upgrade, basic

    Medical Suite

    XS Stock Light Freighter

    The classic Freighter has advanced by leaps and bounds since the Dynamic class Freighters from the days of the Jedi Civil War. The freighter is larger and more versatile than its predecessors, and the XS Stock Light model also features a variety of significant upgrades that make it one of the fastest and most nimble ships in the galaxy.

    In addition to an enlarged cargo hold, the XS also has secret compartments throughout the ship for transporting contraband and anything else the captain would prefer to keep hidden. If the captain prefers to simply avoid being boarded, the XS has proven itself to be fully capable. In addition to the standard laser and torpedo batteries, the starship is designed with upper and lower turrets that can be controlled manually or remotely from the cockpit.

    Captains of these freighters typically live on board, so the XS Stock Light has all the creature comforts anyone could ask for, from a recreational lounge to extra sleeping quarters. It’s no wonder that it inspires such loyalty in its owners.

    For upgrade purposes, the XS Stock Light has six unused emplacement points.

    Corellian XS Stock Light Freighter : CL11

    Colossal* space transport

    Init -3; Senses Perception +5

    Defense Ref 14 (flat-footed 12), Fort 26; +12 armor

    hp 120; DR 15; Threshold 76

    Speed fly 13 squares (max. velocity 880 km/h), fly 3 squares (starship scale)

    Ranged 2 laser cannons +1 (see below) and

    proton torpedoes +3 (see below)

    Fighting Space 12x12 or 1 square (starship scale); Cover total

    Base Atk +0; Grp 36

    Atk Options autofire (laser cannons)

    Abilities Str 42, Dex 14, Con --, Int 12

    Skills Initative -3, Mechanics +5, Perception +5, Pilot -3, Use Computer +5

    Crew 2 (nornal); Passangers 6

    Cargo 100 tons; Consumables 2 months; Caried Craft none

    Payload 6 proton torpedoes

    Hyperdrive x1.5 (backup x10), navicomputer

    Availability Licensed; Cost 111,000 (25,750 used)

    *This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

    Double laser cannons (gunner)

    Atk +1 (-4 autofire), Dmg 4d10x2

    Proton Torpedoes (pilot)

    Atk +3, Dmg 9d10x2, 4-square splash

    Systems

    Atomspheric Thruster x2

    Combat Thrusters

    Hyperdrive, class 1.5

    Hyperdrive, class 10

    Maneuvering jets +4

    Navicomputer

    Sublight Drive [3]

    Laser cannons, light x2

    - Double laser cannons

    Proton torpedo launcher

    - Six torpedo payload

    Accessories

    Hypertransceiver

    Medical Suite

    Smuggler's Compartments x1

    Fury-class Imperial Interceptor

    Featuring an advanced hyperdrive and state-of-the-art sub-light engines, the Fury is the most versatile starship in the Imperial fleet. Though initially designed for high-priority military missions, the Fury has become a favorite among Sith Lords and the latest models have been engineered accordingly.

    The Fury’s angular design combines the maneuverability of smaller Imperial fighters like the Interceptor with impressive armament that rivals some of the Empire’s larger military vessels. The Fury also features a newly designed set of ‘strike foils’ that remain down for travel but can be expanded in short range combat to maximize the ship’s agility and range of firepower.

    On the interior, adjustments have been made to match to the luxury and aesthetics demanded by the Sith. No expenses have been spared.

    Fury-Class Imperial Interceptor: CL 11

    Colossal* space transport

    Init -2; Senses Perception +8

    Defense Ref 15 (flat-footed 12), Fort 26; +12 armor, Vehicular Combat

    hp 100; DR 15; SR 15; Threshold 76

    Speed fly 12 squares (max. velocity 800 km/h), fly 4 squares (starship scale)

    Ranged 2 laser cannons +6 (see below)

    Fighting Space 12x12 or 1 square (starship scale); Cover total

    Base Atk +5; Grp 41

    Atk Options autofire ( laser cannons)

    Abilities Str 42, Dex 16, Con --, Int 12

    Skills Initative -2, Mechanics +8, Perception +8, Pilot -2, Use Computer +8

    Crew 2 (expert); Passengers 6

    Cargo 10 tons; Consumables 2 months; Caried Craft none

    Hyperdrive x2 (backup x15), navicomputer

    Availability Military; Cost 274,500

    *This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

    Laser cannons (gunner)

    Atk +6 (+0 autofire), Dmg 7d10x2

    Systems

    Combat Thrusters

    Hyperdrive, class 2

    Hyperdrive, class 15

    Maneuvering jets +4

    Navicomputer

    Sublight drive (speed 4)

    Shields, SR15

    Laser cannons, heavy x2

    - Cannon, double

    - Cannon, enhancements

    Accessories

    Hypertransceiver

    Luxury Upgrade

    X-70B Phantom-class

    The starships of the Imperial Navy are the product of centuries of military research and development. The Empire designed its fleet to destroy the Republic as quickly and efficiently as possible.

    During the years of the Great War, however, the Empire refined its design strategies. Co-opting newly discovered technologies and revising blueprints according to lessons learned, Imperial engineers built a new generation of starships. First among these, Imperial Intelligence commissioned the X 70B-Phantom—the most low-profile, high-tech starship the galaxy has ever known.

    From its radar-resistant sleek exterior paneling to the next-generation navigation systems, the Phantom is so far ahead of its time that mass production would never be possible. More likely, the experimental prototypes built so far will be designated for critical Intelligence missions, and entrusted only to the most professional and responsible Imperial Agents.

    X-70B Phantom-class Prototype : CL 12

    Colossal* space transport

    Init +1; Senses Perception +13

    Defense Ref 15 (flat-footed 12), Fort 26; +12 armor, Vehicular Combat

    hp 120; DR 15; Threshold 76

    Speed fly 12 squares (max velocity 800 km/h), fly 3 squares (starship scale)

    Ranged +8 laser cannons (see below) or

    Ranged +8 ion cannons (see below)

    Fighting Space 12x12 or 1 square (starship scale); Cover total

    Base Atk +5; Grp 41

    Atk Options autofire (laser cannons), jamming

    Abilities Str 42, Dex 16, Con --, Int 18

    Skills Initative +1, Mechanics +8, Perception +13, Pilot +1, Use Computer +13

    Crew 3 (expert); Passangers 6

    Cargo 20 tons; Consumables 2 months; Caried Craft none

    Hyperdrive x1.5 (x10 backup), navicomputer

    Availability Military; Cost Not available for sale

    *This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

    Laser Cannons (co-pilot)

    Atk +8 (+3 autofire), Dmg 4d10x2

    Ion Cannons (co-pilot)

    Atk +8, Dmg 6d10x2 ion

    Systems

    Combat Thrusters

    Hyperdrive, class 1.5

    Hyperdrive, class 10

    Maneuvering jets +6

    Sublight drive [3]

    Jamming array

    Laser cannon, light x2

    - Fire-linked

    Ion cannon, medium x2

    - Fire-linked

    Accessories

    Hypertranciever

    Medical suite

    Sensor array computer +6

    Sensor enhacment package

    Transponder, disguised x3

    Enjoy

    -Shawn

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    • A FANDOM user
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  • A while back, i found, i forget where, the ships stats (Done in Saga Edition Template), for the the Player Ships from Star Wars: The Old Republic.   If you want, i can send you the write ups for them.

    Also.. i love the Wikia

    -Shawn

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  • I had left several creatures inserted for later to add status, why were they removed?

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    • Try to avoid posting Beasts to the Beast page until they actually receive a stat block. While creating such Beasts is fine and even encouraged, you added around 30-ish Beasts that were either dead links, or was just copy pasted from wookieepedia.

      Feel free to add them back, but only after you generate their statistics.

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    • I appreciate it but this time I will leave it to the professionals and administrators of the page! What I had done with the creatures was just to make them available so that they would not be forgotten and abandoned and so that the entire community that was participating in the additions of materials could add status, description, etc., I had no intention of being myself. person who was going to add all the text and status of the beasts. But I see that I wasted my time, started things wrong, from now on I will leave it to the owners of the page and the professionals.

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    • A FANDOM user
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  • I created a functionality for the life science knowledge skill that involves gastronomy and cooking recipes, picking up natural ingredients, discovering resources of creatures and plants that might be edible and I would like to create a food category with a table with food name, recipe , type, image and benefit, I'm having trouble setting up such a table, do you have limitations for inserting images? it would be very interesting to add to such mechanics.

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    • View all 13 replies
    • Okay do it the way you think best, I don't want to complicate things!]

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    • A FANDOM user
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  • Logical Coldness: The character can use intelligence instead of charisma in persuasion tests.

    Light sleep: The character can rest only 4 hours as if they were the rest of 8 hours.

    Linguist Nato: The character gains +2 languages of his choice.

    Cognitive flexibility: Learn unique feats to other classes, but can only use for 1X per day.

    Self-control: +2 bonuses in all defenses against stressful situations, for example Intimidation, verbal offense, Incompetence of subordinates, failures in a plan or project, situations where life is at risk. Bonus valid only in the round after the situation happens.

    Dynamic Reading: Reads books, codex and holocrons in half the time.

    Multi-task: You can perform 2 full-round actions, but you cannot perform standard actions or full-round actions for 2 rounds, only swift actions and free actions.

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    • A FANDOM user
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