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Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: General Units

See also: Mercenaries

Mercenaries are professional soldiers who fight for anyone who will pay them. Their loyalty extends only so long as the credits keep rolling in, and even then they might break a contract if the job sours or seems hopeless. A mercenary doesn't sign on for causes and doesn't care about the nature or identity of their employer, only that they are paid and paid on time. Their fickle nature and lack of regard for the reasons behind a conflict make mercenaries unattractive soldiers for many, but for those who have coin to spend and are desperate enough, a company of mercenaries can make do in the absence of more disciplined troops.

Mercenary companies are organized in the same ways as other military units. Soldiers make up the bulk of the fighting unit, and supporting them are numerous Mercenary Scouts and Mercenary Heavy Infantry.

 Mercenary Soldier Statistics (CL 3) Edit

Medium Nonheroic 6/Soldier 1

Force Points: 5; Dark Side Score: 1

Initiative: +9; Senses: Perception: +3

Languages: Basic

Defenses Edit

Reflex Defense: 17 (Flat-Footed: 16), Fortitude Defense: 14, Will Defense: 12

Hit Points: 22, Damage Threshold: 14

Offense Edit

Speed: 6 Squares

Melee: Combat Gloves +6 (1d4+2)

Ranged: Blaster Rifle +6 (3d8)

Ranged: Frag Grenade (1) +6 (4d6, 2-Square Burst)

Base Attack Bonus: +5, Grab: +6

Attack Options: Autofire (Blaster Rifle), Combined Fire

Special Actions: Coordinated Attack

Base Stats Edit

Abilities: Strength 12, Dexterity 12, Constitution 11, Intelligence 10, Wisdom 10, Charisma 10

Talents: Combined Fire

Feats: Armor Proficiency (Light), Coordinated Attack, Improved Defenses, Skill Training (Endurance), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +8, Initiative +9

Possessions: Combat Jumpsuit (+4 Reflex), Combat Gloves, Blaster Rifle, Frag Grenade (1), Comlink (Short-Range), Field Kit, Company Insignia

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