Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: General Units

See also: Mercenaries

Although particulars can vary, any mercenary company is certain to employ at least a small team of scouts. Trailblazers and rangers, they sweep ahead of the main body, gathering intelligence about enemy positions, striking at supply lines, and sabotaging equipment.

 Mercenary Scout Statistics (CL 3) Edit

Medium Nonheroic 3/Scout 2

Force Points: 5; Dark Side Score: 1

Initiative: +9; Senses: Perception: +8

Languages: Basic, 1 Unassigned

Defenses Edit

Reflex Defense: 16 (Flat-Footed: 14), Fortitude Defense: 13, Will Defense: 13

Hit Points: 18, Damage Threshold: 13

Offense Edit

Speed: 6 Squares

Melee: Knife +3 (1d4+1)

Ranged: Sporting Blaster Rifle +5 (3d6+1)

Ranged: Sporting Blaster Pistol +5 (3d4+1)

Base Attack Bonus: +3, Grab: +5

Attack Options: Far Shot, Point-Blank Shot

Base Stats Edit

Abilities: Strength 11, Dexterity 14, Constitution 11, Intelligence 12, Wisdom 12, Charisma 10

Talents: Improved Stealth

Feats: Far Shot, Point-Blank Shot, Skill Training (Initiative), Skill Training (Survival), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +9, Perception +8, Stealth +9 (May reroll, must take second result), Survival +8

Possessions: Knife, Sporting Blaster Rifle with Targeting Scope (Standard), Sporting Blaster Pistol, Comlink (Encrypted, Short-Range), Electrobinoculars, Field Kit, Mesh Tape, Utility Belt

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