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Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

See also: Force Powers

You torment an enemy by causing them to relive their most horrible memories.

[Dark Side, Mind-Affecting]

Time: Standard Action

Targets: One creature with an Intelligence score of 3 or higher, within 6 squares of you, and within your line of sight.

Make a Use the Force check. The result of the check determines the effects, if any:

DC EFFECT
20 Compare the result to the target's Will Defense. If your Use the Force check equals or exceeds the target's Will Defense, the target takes 2d6 points of Force damage, and loses it's Swift Action on it's next turn.
25 Compare the result to the target's Will Defense. If your Use the Force check equals or exceeds the target's Will Defense, the target takes 2d6 points of Force damage, and loses it's Move Action on it's next turn.
30 Compare the result to the target's Will Defense. If your Use the Force check equals or exceeds the target's Will Defense, the target takes 2d6 points of Force damage, and loses it's Standard Action on it's next turn.
35 Compare the result to the target's Will Defense. If your Use the Force check equals or exceeds the target's Will Defense, the target takes 2d6 points of Force damage, and loses both it's Standard Action and it's Swift Action on it's next turn.

Special: You can spend a Force Point to increase the damage dealt by an additional +2d6 points of Force damage.

You can maintain Memory Walk from round to round, extending the normal duration. Maintaining the Memory Walk Force Power is a Standard Action, and you must make a new Use the Force check each round. If you take damage while maintaining Memory Walk, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Memory Walk.

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