This page details the Medic Character found in Threats of the Galaxy. You might be looking for the Force Unleashed Campaign Guide Prestige Class of the same name, the Medic.

Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: General Units

When a soldier falls in battle, it is the duty of the Medic to tend to him there or drag him back from the front lines to the field hospital. What separates a Medic from a Doctor is that a Medic receives rudimentary combat train­ing to enable him to fight alongside his companions against enemy forces. Although possessed of some combat ability, a Medic is not an ideal fighter and spends most of his time tending to the wounded. 

Medic Encounters Edit

Medics are attached to military units, usually in a ratio of one Medic for every dozen or so soldiers, more or less depending on the quality of the unit. Mercenary companies have fewer trained Medics than other combat groups, leaving most mercenaries to tend to their own wounds.

A Medic is an important and valued member of any outfit. Since the Medic's main responsibility is saving lives, most units don't risk their Medics without good reason. In fact, soldiers often take risks to keep their unit's Medic safe, even exposing themselves to gunfire to deal with a threat to the Medic. In exchange, the soldiers expect the Medic to move quickly when one of the team falls. While the Medic applies a Medpac, the rest of the team provides covering fire until the Medic and his injured patient can return to cover.

 Medic Statistics (CL 3) Edit

Medium Nonheroic 6/Soldier 1

Force Points: 5

Initiative: +8; Senses: Perception: +4

Languages: Basic, 1 Unassigned

Defenses Edit

Reflex Defense: 15 (Flat-Footed: 15), Fortitude Defense: 13, Will Defense: 12

Hit Points: 29, Damage Threshold: 13

Offense Edit

Speed: 6 Squares

Melee: Knife +5 (1d4)

Ranged: Blaster Carbine +5 (3d8)

Ranged: Blaster Pistol +5 (3d6)

Ranged: Stun Grenade (2) +5 (4d6 (Stun), 2-Square Burst)

Base Attack Bonus: +5, Grab: +6

Attack Options: Autofire (Blaster Carbine)

Special Actions: Battle Analysis

Base Stats Edit

Abilities: Strength 10, Dexterity 10, Constitution 10, Intelligence 12, Wisdom 13, Charisma 12

Talents: Battle Analysis

Feats: Armor Proficiency (Light), Skill Focus (Treat Injury), Skill Training (Knowledge (Tactics)), ToughnessWeapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +8, Knowledge (Tactics) +9, Treat Injury + 14

Possessions: Combat Jumpsuit (+4 Reflex), Knife, Blaster Pistol, Blaster Carbine, Stun Grenade (2), Comlink (Short-Range), Field Kit, Medical Kit, FastFlesh Medpac (2), Holster

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