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Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

Affiliations: The Jedi

Life in the Medical Corps teaches recruits that life is fragile, and they quickly learn that people can become sick and die for no reason other than the will of The Force. For some, this can be hard to fathom, but internalizing it provides a valuable lesson for those who have had difficulty dealing with a personal loss earlier in life. Those that work for the MedCorps use their talents and abilities to heal the sick, treat the wounded, and provide comfort for those less fortunate.

Members of the MedCorps can be found at medical facilities throughout the galaxy, bestowing relief in times of crisis or instructing non-Force-using personnel in new methods to care for their patients. In addition to this basic task, the MedCorps is also responsible for maintaining the infirmary located in the Jedi Temple on Coruscant, which is connected to the expansive Galactic City Medical Center via a dedicated underground transport tube. Thanks to maintaining this facility, the MedCorps has come to the aid of a large number of Republic citizens during emergencies in the capital.

 MedCorps Worker Statistics (CL 3) Edit

Medium Human Nonheroic 6/Jedi 1

Force Points: 2

Initiative: +3; Senses: Perception: +10

Languages: Basic, 1 Unassigned

Defenses Edit

Reflex Defense: 12 (Flat-Footed: 12), Fortitude Defense: 11, Will Defense: 14

Hit Points: 13, Damage Threshold: 11

Offense Edit

Speed: 6 Squares

Melee: Unarmed +4 (1d4-1)

Ranged: By Weapon +5

Base Attack Bonus: +5, Grab: +5

Special Actions: Skilled Advisor, Surgical Expertise

Base Stats Edit

Abilities: Strength 8, Dexterity 10, Constitution 9, Intelligence 12, Wisdom 14, Charisma 11

Talents: Skilled Advisor

Feats: Force Sensitivity, Skill Focus (Gather Information)H, Skill Focus (Treat Injury), Skill Training (Knowledge (Life Sciences)), Skill Training (Perception), Skill Training (Use the Force), Surgical Expertise, Weapon Proficiency (Simple Weapons)

Skills: Gather Information +13, Knowledge (Life Sciences) +9, Perception +10, Treat Injury +15, Use Computer +9H, Use the Force +8

Possessions: Datapad, Medical Kit, Medpac (2)

H- Human bonus Feat or Trained Skill

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