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Mechanic Talent Tree created by Wikia user Darth borehd.
Your skill in mechanics allows you to better utilize and modify a variety of mechanical and electrical devices.
Engineering Savant[]
Prerequisite: Skill Focus (Mechanics)
While working as the Engineer of a Colossal or smaller Vehicle, you may replace the Vehicle's Intelligence modifier with your own (changing the Vehicle's Weapon Systems' modifiers appropriately).
Enhance Implant[]
Prerequisites: Cybernetic Surgery, Trained in Use Computer
You can modify certain Implants. These are enhanced for the same cost as a normal use of the Tech Specialist Feat. An upgraded Implant provides one of the following benefits:
- An upgraded Bio-Stabilizer Implant grants immunity to Diseases.
- An upgraded Memory Implant allows the user to take any one of the Logic Upgrade Feats:
- An upgraded Sensory Implant provides Darkvision to the user (instead of instead of Low-Light Vision).
Identify Droid[]
Prerequisite: Trained in Knowledge (Technology)
You use your experience in mechanics to recall a Droid's traits and abilities. As a Swift Action, you can select a single Droid within line of sight and make a Knowledge (Technology) check against a DC equal to 15 + the Droid's CL. If the check is successful, you immediately learn any two (your choice) of the following pieces of information:
- Droid's Base Attack Bonus or attack bonus with a particular attack
- Any one of the Droid's Defense Scores
- Any one of the Droid's Skill modifier
- The presence of any one Talent or Feat (you choose the Talent or Feat, and the Gamemaster reveals whether or not it is present)
Modify Prosthetic[]
Prerequisites: Skill Focus (Mechanics), Cybernetic Surgery, Patient Builder
You may upgrade a Cybernetic Prosthesis just as you would any other item via the Tech Specialist Feat, using any of the following benefits:
- Enhanced Dexterity: The limb provides a +1 Equipment bonus on all Dexterity-based skill checks.
- Enhanced Strength: The limb provides a +1 Equipment bonus on all Strength-based skill checks.
- Enhanced Capability: The limb provides a +1 Equipment bonus on all Mechanics and Use Computer checks.
Patch Job[]
Prerequisite: Quick Fix
Once per encounter, you may use the Jury-Rig application of the Mechanics skill as a Standard Action instead of a Full-Round Action.
Patient Builder[]
Prerequisites: Skill Focus (Mechanics)
While using the Build Object action, you can Take 20 on Mechanics checks. Additionally, when assembling the object you reduce the Object's Size Multiplier by half.
Skilled Mechanic[]
Prerequisite: Skill Focus (Mechanics)
You may reroll Mechanics checks, but the result of the reroll must be accepted, even if it is worse.
Technological Master[]
Prerequisites: Skill Focus (Mechanics), Gearhead, Engineering Savant, Patient Builder
When you use the Tech Specialist feat on a weapon or suit of armor that you are proficient with, or a device, Droid, or Vehicle that you are familiar with (GM's call), you may pay twice as much for the parts to add the trait, but the trait does not count towards the one-per-item limit of traits.
You cannot apply the same trait to the same item twice, and you may only use this Talent once per item that you upgrade.