Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: Beasts

Massiff TotG

Massiffs are bulky, well-armored predators originally from Geonosis and now found on several worlds. They are most common on Geonosis and Tatooine. Massiffs were domesticated thousands of years ago by the Geonosians, who use them as sentries and guard beasts. Because of their usefulness, the crews of some Geonosian ships carried them to guard their vessels and sold others to offworlders. Standing a meter high at the shoulder, these animals make fearsome guards, and their keen senses allow them to easily notice the approach of any intruders. Massiffs are voracious eaters capable of wrestling down large, slow-moving prey. However, their wild diet consists mostly of various types of small vermin as well as carrion and any smaller carrion-eaters who fail to flee when Massiffs arrive at a carcass.

Massiff Encounters Edit

The natives of Geonosis keep Massiffs primarily to guard their encampments from intruders and to eat the various forms of vermin native to that world. Wealthy Geonosians breed these animals for ferocity, and they often bet large sums of money on fighting matches between prize specimens. Massiffs are also common in the encampments of the Tusken Raiders on Tatooine where they guard the raiders' camps. Both the Geonosians and the Tusken Raiders rarely bother to train their Massiffs to capture intruders. Instead, Massiff guard beasts are typically free to capture and devour any intruders they can bring down. Massiffs can also be found guarding vessels whose crews originate from either Geonosis or Tatooine. In port, these creatures keep intruders from venturing onto the ship, and in space, they hunt down and sometimes devour stowaways. On some ships, they are allowed to freely roam through the cargo compartment, a fact that should deter passengers from visiting the cargo bay without being accompanied by the Massiff's trainer. Wild populations of Massiffs are common on both Geonosis and Tatooine, and though they are relatively slow-moving creatures, they are excellent trackers and can pursue prey not swift enough to easily outdistance them for many miles. 

Massiff Statistics (CL 3) Edit

Medium Desert Beast 4

Initiative: +2; Senses: Darkvision, Scent, Perception: +9

Defenses Edit

Reflex Defense: 14 (Flat-Footed: 14), Fortitude Defense: 14, Will Defense: 12

Hit Points: 42, Damage Threshold: 14

Offense Edit

Speed: 6 Squares

Melee: Claws (2) +7 (1d4+6)

Melee: Bite +7 (1d6+6)

Fighting Space: 1 Square; Reach: 1 Square

Base Attack Bonus: +3, Grapple: +7

Attack Options: Pin

Species Traits: Desert, Darkvision, Scent 

Base Stats Edit

Abilities: Strength 18, Dexterity 10, Constitution 18, Intelligence 2, Wisdom 14, Charisma 12

Feats: Pin, Toughness

Skills: Perception +9

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