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Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Affiliations: Beasts

Marsh Haunt

A Marsh Haunt is a dangerous, Force-using beast found far from civilization and is the source of many wild tales regarding "Force Demons." The Marsh Haunt is a vaguely humanoid creature that inhabits fens, marshes, and other wetlands. Its green-grey skin is dull and peeling, which helps it blend into its marshy surroundings. The head of a Marsh Haunt is set deeply between its shoulders, with gleaming red eyes that, while not sentient, hold an instinctual cunning.

Marsh Haunts acquired their horrible reputation due to their ability to instill overwhelming fear in their victims, causing them to flee and making them easy prey. They prefer to attack using ambushes, but are fearsome and relentless once engaged. Like other creatures that naturally draw upon The Force, the Marsh Haunt has learned its Force abilities by instinct, much in the same way that traditional predators learn to hunt.

Marsh Haunt Encounters[]

Marsh Haunts are native to the world of Abraxin in the Tion Cluster, but can be found throughout The Mid Rim and The Outer Rim. As befitting the name, Marsh Haunts are usually found in swampy areas.

Marsh Haunts often work together in packs of two to eight creatures, with half of the creatures using Mind Trick to terrify prey while the other half waits in ambush.

 Marsh Haunt Statistics (CL 10)[]

Huge Aquatic Beast 11

Force Points: 3

Initiative: +5; Senses: Low-Light Vision, Perception +12

Defenses[]

Reflex Defense: 23 (Flat-Footed: 23), Fortitude Defense: 28, Will Defense: 23

Hit Points: 126, Damage Threshold: 38

Offense[]

Speed: 8 Squares

Melee: Slam +13* (1d8+20)

Fighting Space: 3x3 Squares; Reach: 2 Squares

Base Attack Bonus: +8, Grapple: +28

Attack Options: Power Attack

Special Actions: Paralyzing Fear

Force Power Suite (Use the Force +10): Battle Strike, Mind Trick (2; Terror Only)

Species Traits: Aquatic, Bonus Feat (Force Sensitivity), Camouflage, Low-Light Vision, Paralyzing Fear

*Includes 5 points of Power Attack

Base Stats[]

Abilities: Strength 30, Dexterity 11, Constitution 25, Intelligence 3, Wisdom 15, Charisma 11

Feats: Force Sensitivity, Force Training, Power Attack, Skill Training (Perception), Skill Training (Survival)

Skills: Perception +12, Stealth +15, Survival +12, Use the Force +10

Abilities[]

Camouflage: A Marsh Haunt ignores its size modifier when it makes Stealth checks.

Paralyzing Fear: Any creature that starts its turn within 6 squares and line of sight of the Marsh Haunt is subject to an attack (1d20+10) against its Will Defense. If the attack succeeds, the creature is Immobilized until the start of its next turn. This is a Fear effect.

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