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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Affiliations: The Czerka Corporation, The Old Republic, The Sith Empire

Mark I

Originally created by the Republic in the days leading up to The Mandalorian Wars, the Mark I and Mark IV Assault Droids are two of the most common Droid weapons in The Sith Empire. Though the Republic still uses these Droids as automated defenses (Patrolling city streets or military facilities), the Sith Empire puts the Droids to greater use. In the early days of The Jedi Civil War, The Sith Empire rely heavily on Assault Droids to fill out the ranks of their military, as it takes time for members of the Republic to defect and join The Sith Empire. As the Sith Academy on Korriban cranks out more recruits, Assault Droids fall back into an auxiliary role, but are still used as the defenders of Starships throughout the Sith fleet.

Though Czerka manufactures several models of Assault Droids, the Mark I and Mark IV models are the most sought after. The Mark I Assault Droid is a unique design that, while vaguely humanoid, relies on a single leg for the bulk of its motion. The Mark IV Assault Droid is more spiderlike, with four legs and a head with a mounted Blaster Rifle. Both the Mark I and Mark IV Droids are capable defenders, but they have little in the way of advanced tactical programming. These Droids are used primarily in a reactive, defensive manner and, despite their simple programming, have proven exceptionally capable of repelling Republic boarding parties attempting to seize Sith Starships.

Mark I Assault Droids can't be played as Droid Heroes.

Mark I Assault Droid Statistics (CL 4) Edit

Medium 4th-Degree Droid Nonheroic 12

Initiative: +8; Senses: Perception +13

Languages: Basic (Understand only), Binary

Defense Edit

Reflex Defense: 20 (Flat-Footed: 18), Fortitude Defense: 12, Will Defense: 12

Hit Points: 30, Shield Rating: 10, Damage Threshold: 12

Immune: Droid Traits

Offense Edit

Speed: 6 Squares (Walking)

Melee: Claw +11 (1d4+2)

Ranged: Blaster Rifle +12 (3d8)

Ranged: Blaster Rifle +10 (3d8) and Blaster Rifle +10 (3d8)

Ranged: Flamethrower +11 (3d6 (Fire), 6-Square Cone)

Base Attack Bonus: +9; Grab: +11

Attack Options: Autofire (Blaster Rifle)

Base Stats Edit

Abilities: Strength 15, Dexterity 15, Constitution -, Intelligence 8, Wisdom 14, Charisma 6

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Exotic Weapon Proficiency (Flamethrower), Weapon Focus (Rifles), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Perception +13

Droid Systems: Walking Locomotion, Basic Processor, 3 Tool Mounts, 2 Claw Appendages, Shield Generator (SR 10)

Possessions: Blaster Rifle (2), Flamethrower, Duranium Plating (Droid Armor; +8 Reflex)

Availability: Military; Cost: 16,270 credits

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