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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels

The Mandator I-Class Star Dreadnought was an eight kilometer long command ship designed by Kuat Drive Yards to coordinate and lead the defense of the Kuat Sector to protect Kuati business interests. The Mandator II-Class Star Dreadnought was an even more impressive nine kilometers long, and was said to have been equal to one-thousand Recusant-class Destroyers.

Mandator I-Class Star Dreadnought

These ships were among the largest of their day, and made certain none dare attack any system Kuat deemed worthy of a Mandator-led defense. While a handful of these were commissioned to be built for the Republic Navy, they were still under construction by the time the Clone Wars ended. However, during the last six months of the Clone Wars, Kuat's own sectorial defense ships were incorporated into the Republic Navy; though their ponderously slow Hyperdrives kept them near the sector they were built to defend.

The Emperor would later retask the ships to defend vital Imperial strongholds, such as Coruscant, Byss, and Bastion.

Capabilities[]

The Mandator-Class Star Dreadnoughts are heavily armed and armored, and capable of going toe to toe with any Separatist ship constructed and coming out the victor. Their hangars carry 1,500 Huge interceptors, 500 Gargantuan space superiority vessels, 500 Gargantuan bombers, and a variety of Colossal shuttle, landing, and boarding craft.

There are also 500 Hangar Points worth of empty space to accommodate visitors, or captured vessels.

Mandator I-Class Star Dreadnought Statistics (CL 38)[]

Colossal (Station) Capital Ship

Initiative: -6; Senses: Perception +6

Defenses[]

Reflex Defense: 14 (Flat-Footed: 14), Fortitude Defense: 70; +16 Armor, Vehicular Combat

Hit Points: 2,850; Damage Reduction: 20; Shield Rating: 300; Damage Threshold: 570

Offense[]

Speed: Fly 1 Square (Starship Scale)

Ranged: Heavy Turbolaser, Double, Batteries (30) +18* (See Below)

Ranged: Light Turbolaser, Batteries (30) +18* (See Below)

Ranged: Medium Ion Cannon, Batteries (25) +18* (See Below)

Ranged: Light Laser Cannon, Point-Defense, Double, Batteries (30) +18 (See Below)

Ranged: Tractor Beams (10) +8* (See Below)

Fighting Space: 2x2 Squares (Starship Scale); Total Cover

Base Attack Bonus: +2; Grapple: +82

Attack Options: Autofire (Light Laser Cannon, Point-Defense, Double, Batteries), Focused Fire (3x3 Squares)

Special Actions: Tactical Fire (See Below)

*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Abilities[]

Strength: 130, Dexterity: 6, Constitution: -, Intelligence: 22

Skills: Initiative -6, Mechanics +6, Perception +6, Pilot -6, Use Computer +6

Ship Statistics[]

Crew: 230,190 (Skilled Crew Quality); Passengers: 25,000 (Troops), 2,000 (Passengers), 1,000 (Prisoners)

Cargo: 200,000 Tons; Consumables: 6 Months; Carried Craft: 2,500 Starfighters, Various Support Vehicles

Hyperdrive: Class 50, Navicomputer

Availability: Military; Cost: Not available for sale

Emplacement Points: 5

Weapon Systems[]

Heavy Turbolaser, Double, Battery (6 Gunners)[]

Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: 8d10x5

Light Turbolaser, Battery (6 Gunners)[]

Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: 3d10x5

Medium Ion Cannon, Battery (6 Gunners)[]

Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: 5d10x2 (Ion)

Light Laser Cannon, Point-Defense, Double, Battery (6 Gunners)[]

Attack Bonus: +18 (+13 Autofire), Damage: 4d10x2

Tractor Beam (Gunner)[]

Attack Bonus: +8 (-12 against targets smaller than Colossal size), Damage: - (Grapple +82)

Tactical Fire[]

As a command ship, the Mandator I-Class Star Dreadnought is expected to lead defenses against other massive fleets. As a Standard Action, a Mandator I-Class Star Dreadnought can forgo all attacks to provide Tactical Fire to all squares in a 3-square radius. All allies in this area increase their damage dice by one step (for example, 4d10x2 becomes 4d12x2) for all successful attacks, while all enemies take a -2 penalty to their speed (to a minimum of 1 square).

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