Affiliations: The Mandalorians
The traditional Mandalorian Crusader- from the days before the Neo-Crusader movement- lives like their ancestors. Many are born into the clans. The majority are Human, although members of the Taung Species remain, as well as alien converts. They travel and fight and strive to live their lives in accordance with the Resol'Nare. For the Crusaders- derisively called "Paleo-Crusaders" by the Neo-Crusaders- this is enough to fill a life.
Crusaders in the field are responsible for their own provisioning, carrying their whole worlds on their back. Likewise, division of labor sorts itself out organically. A Crusader who wants to run an artillery unit of fly a Davaab-Type Starfighter just shows up and does it- and does it better than anyone else if he wants to keep doing it. The Crusaders have little tolerance for bureaucracy and none at all for incompetence.
No two suits of Crusader Armor are identical, internally or externally. They are the most visible symbol of a movement prizing individualism.
Mandalorian Crusader Statistics (CL 3) Edit
Force Points: 2
Hit Points: 44, Damage Threshold: 17
Melee: Combat Gloves +5 (1d6+3)
Melee: Knife +5 (1d4+2)
Melee: Mace +5 (1d8+2)
Ranged: Heavy Blaster Pistol +3 (3d8+1)
Base Stats Edit
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Power AttackH, Martial Arts I, Point-Blank Shot, Weapon Focus (Simple Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)