Homebrew Reference Book: DMF's Big List of SWSE NPCs
Affiliations: The Mandalorians
Mandalorian Blademasters have devoted themselves to the art of swordplay, and are able to cut down their enemies with frightening speed. The true test of a Blademaster's skill is if they can challenge a Jedi Knight in single combat, and with more frequency than The Jedi Order would like to admit, it is the Jedi that does not pass this test of combat acumen.
Use in Play
While trained in the usage of ranged weapons, the Mandalorian Blademaster will focus on the usage of their twin Vibroblades, serving as a defensive barrier if working with allies that rely on ranged attacks.
Build Options
- Have the Blademaster focus on a single weapon by exchanging the Dual Weapon Mastery Feats for Powerful Charge and Double Attack (Advanced Melee Weapons) and using a Vibrosword instead of two Vibroblades.
- Increase the Blademaster's Defenses by trading Attack Combo (Melee) for Improved Defenses. Or, go ahead and give them Medium Beskar'gam.
- Consider the Cortosis Weave General Template from the Knights of the Old Republic Campaign Guide for the Blademaster's Vibroblades if they'll be facing lots of Jedi.
Mandalorian Blademaster Statistics (CL 6)
Force Points: 1; Dark Side Score: 3
Initiative: +10; Senses: Low-Light Vision, Perception +10
Languages: Basic, Mando'a
Defenses
Reflex Defense: 18 (Flat-Footed: 16), Fortitude Defense: 21, Will Defense: 16
Hit Points: 65, Damage Threshold: 21
Immune: Vacuum (10 Hours)
Offense
Speed: 6 Squares
Melee: Combat Gloves +9 (1d4+8)
Melee: Vibroblade +10 (2d6+9)
Melee: Vibroblade +8 (3d6+9) with Rapid Strike
Melee: Vibroblade +8 (2d6+9) and Vibroblade +8 (2d6+9)
Melee: Vibroblade +6 (3d6+9) and Vibroblade +6 (3d6+9) with Rapid Strike
Ranged: Blaster Carbine +8 (3d8+3)
Ranged: Frag Grenade (1) +8 (4d6+3, 2-Square Burst)
Base Attack Bonus: +6, Grapple: +9
Attack Options: Accelerated Strike, Attack Combo (Melee)H, Rapid Strike, Stunning Strike
Special Actions:
Base Stats
Abilities: Strength 16, Dexterity 15, Constitution 13, Intelligence 12, Wisdom 10, Charisma 8
Talents: Melee Smash, Stunning Strike, Weapon Specialization (Advanced Melee Weapons)
Feats: Accelerated Strike, Armor Proficiency (Light), Armor Proficiency (Medium), Attack Combo (Melee)H, Dual Weapon Mastery I, Dual Weapon Mastery II, Rapid Strike, Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance +9, Initiative +10, Knowledge (Tactics) +9, Mechanics +9H, Perception +10
Possessions: Light Beskar'gam with Helmet Package (+5 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Vacuum Seals, +2 Intimidate), Dire Vibroblade, Heavy Blaster Pistol, Utility Belt