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Maelibus Demon character data created by Wikia user Lukewarner (Converted from it's Geonosis And The Outer Rim Worlds counterpart).

Affiliations: The Maelibi

The Maelibi (Often referred to as "Demons") inhabit Iego's core and, for the most part, their existence is known only to the castaways on the planet's surface. Though they are not capable of mind control, those who have seen them still consider them to be even more beautiful than the Diathim. Maelibi are humanoid giants with bodies of shimmering gold and melodic voices that sing a strange language. Approximately once each year, they select victims from among the castaways and carry them underground for consumption.

 Maelibus Demon Statistics (CL 10) Edit

Large Maelibus Scout 10

Force Points: 5; Dark Side Score: 3

Initiative: +10; Senses: Darkvision; Perception: +12

Languages: Maelibi

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 21), Fortitude Defense: 25, Will Defense: 22

Hit Points: 109, Damage Threshold: 25

Offense Edit

Speed: 6 Squares (Walking), 2 Squares (Swimming), 2 Squares (Climbing), 2 Squares (Borrowing); Hidden Movement, Increased Agility

Melee: Claw +10 (1d6+8)

Ranged: By Weapon +7

Base Attack Bonus: +7, Grab: +10

Attack Options: Sneak Attack (+1d6), Shadow Striker

Special Actions: Conditioning, Ghost Assailant, Shake It Off

Force Power Suite (Use the Force +11): Fear, Mind Shard (2), Mind Trick (2), Thought Bomb

Species Traits (Maelibus): Darkvision, Hypnotic Singing, Natural Weapons

Base Stats Edit

Abilities: Strength 16, Dexterity 10, Constitution 18, Intelligence 8, Wisdom 14, Charisma 12

Talents: Ghost Assailant, Hidden Movement, Improved Stealth, Sneak Attack (+1d6), Shadow Striker

Feats: Conditioning, Force Sensitivity, Force Training (2), Increased Agility, Shake It Off, Skill Focus (Stealth), Skill Focus (Survival), Skill Training (Initiative), Skill Training (Climb), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Climb +13 (May reroll, must take second result), Endurance +14 (May reroll, must take second result), Initiative +10, Perception +12, Stealth +10 (May reroll, must take second result), Survival +17, Use the Force +11

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