Affiliations: The Rebel Alliance, The Jedi

A farm boy on the remote desert world of Tatooine, young Luke Skywalker never dreamt that his Destiny would shape the fate of the entire galaxy. He studies under Obi-Wan Kenobi, destroys The Death Star over Yavin 4, and becomes a Jedi Knight with Master Yoda's guidance. He goes on to redeem his father, Anakin Skywalker (Now Darth Vader), helping to end the reign of The Galactic Empire.

In the decades that follow, Luke helps to build the fledgling New Republic, founds the Jedi Praxeum on Yavin 4, raises a new order of Jedi, and fights back the menace of the Yuuzhan Vong Invasion.

 Luke Skywalker Statistics (Episode VI) (CL 11) Edit

Medium Human Scout 1/Jedi 7/Ace Pilot 2/Jedi Knight 1

Destiny Points: 2; Force Points: 5, Strong in the Force; Dark Side Score: 3

Initiative: +13; Senses: Perception +12

Languages: Basic, Huttese, Shyriiwook (Understand only)

Defenses Edit

Reflex Defense: 28 (Flat-Footed: 26), Fortitude Defense: 25, Will Defense: 25; Block, Deflect, Evasion, Vehicular Combat

Hit Points: 99, Damage Threshold: 25

Offense Edit

Speed: 6 Squares

Melee: Lightsaber +14 (2d8+11)

Melee: Lightsaber +9 (2d8+11) and Lightsaber +9 (2d8+11) with Double Attack

Ranged: Blaster Pistol +12 (3d6+5)

Base Attack Bonus: +9, Grab: +12

Attack Options: Double Attack (Lightsabers), Severing Strike, Weapon Finesse

Special Actions: Redirect Shot

Force Power Suite (Use the Force +16): Mind Trick, Move Object, Surge

Base Stats Edit

Abilities: Strength 14, Dexterity 16, Constitution 14, Intelligence 14, Wisdom 14, Charisma 15

Talents: Armored Defense, Block, Dark Side Adept, Deflect, Djem So, Force Pilot, Improved Armored Defense, Redirect Shot, Severing Strike, Vehicular Evasion, Weapon Specialization (Lightsabers)

Feats: Double Attack (Lightsabers), Force Sensitivity, Force Training, Skill Focus (Use the Force), Strong in the Force, Vehicular Combat, Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +13, Jump +12, Mechanics +12, Perception +12, Pilot +13, Ride +13, Survival +12, Use the Force +16

Possessions: Blaster Pistol, Lightsaber (Self-Built), Cybernetic Prosthesis (1, Right Hand), Flight Suit, Robes, Utility Belt with Medpac

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