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Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

A Lightwhip is similar to a Lightsaber in that it emits a beam of energy from its handgrip. The devise differs though, in that the "Blade" is long and flexible, giving it the properties of a whip. Although a Lightwhip has a greater Reach, it lacks the power of a more traditional Lightsaber.

A Lightwhip has a Reach of 2 squares. When you hit a target with a Lightwhip, it deals normal damage and you can initiate a Grab or Grapple against the target. A target that is Grabbed or Grappled can attempt to escape the Lightwhip (Requiring a DC 15 Acrobatics check). You can use the Pin and Trip Feats with a Lightwhip, but you cannot use the Crush or Throw Feats. Any character that ends it's turn in a Grab or Grapple from a Lightwhip takes damage equal to the weapon's base damage (You do not add your Strength bonus, half your Heroic Level, or any other modifiers to this damage).

A Lightwhip requires a special Energy Cell to operate (The cost is ten times the price of an ordinary Energy Cell, but it lasts almost indefinitely).

Weapon Type: Lightsabers

Size: Medium

Cost: 5000

Damage: 2d4

Weight: 1 Kilogram

Type: Energy and Slashing

Availability: Rare

Special: Is a Reach Weapon

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