Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

The Light Side of The Force is not the easiest course to follow, but it's promise of peace and harmony can help even the most weak-willed of Force-users on the right path.

You must have a Dark Side Score of 0 to select Talents from this tree; if your Dark Side Score ever increases to at least 1, you lose access to all Talents in this Talent Tree until your Dark Side Score drops back to 0.

At Peace Edit

You can spend a Force Point to gain a +2 Force bonus to all Defenses until the end of the encounter or until you attack, whichever comes first.

Attuned Edit

Prerequisite: Focused Attack

When you roll a Natural 20 on an attack roll against a target with a Dark Side Score of 1 or higher, you can activate a single Force Power with the [Light Side] descriptor immediately as a Free Action.

Focused Attack Edit

You can spend a Force Point to reroll an attack against a creature with a Dark Side Score of 1 or higher, keeping the better of the two results.

Surge of Light Edit

Once per encounter, as a Swift Action, you can return any Force Power with the [Light Side] descriptor to your Force Power Suite without spending a Force Point. You can select this Talent multiple times. Each time you select it, you can use this Talent one additional time per encounter.

Homebrew Light Side Talents Edit

Resist Aging Edit

Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Jedi Masters (Part 1)

You can draw upon the living Force to resist the negative effects of Aging. This requires a successful Use the Force check and the use of a Force Point each year, as well as each time the character is reduced to 0 Hit Points or moves -5 steps along the Condition Track. The DC for this Use the Force check is equal to 20 plus an additional 5 for each age range step the character’s true age takes them above their current physical age range. Success means the character remains physically unaged, but gains the bonuses to their Intelligence, Wisdom, and Charisma as bestowed by their true age. Failure means the character physically ages one age range step closer to their true age, incurring any penalties to their Strength, Dexterity, and Constitution. Failure by 5 or more means the character ages completely to their true age. 

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