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Affiliations: The Fringe, The Rebel Alliance

A gambler, smuggler, con artist, opportunist, and all-around scoundrel, Lando Calrissian considers himself more of an entrepreneur than a criminal. Although his capital sometimes comes from questionable sources, Lando almost always puts it into more or less legitimate operations, with the sole purpose of turning it into even more capital. He is nothing if not ambitious- though sometimes his ambition gets the better of him.

Lando Calrissian Statistics (CL 8)[]

Medium Human Scoundrel 8

Destiny Points: 1; Force Points: 4; Dark Side Score: 1

Initiative: +6; Senses: Perception +10

Languages: Basic, Shyriiwook (understand only), Sullustese

Defenses[]

Reflex Defense: 22 (Flat-Footed: 20), Fortitude Defense: 19, Will Defense: 20; Dodge, Mobility, Vehicular Combat

Hit Points: 50, Damage Threshold: 19

Offense[]

Speed: 6 Squares; Running Attack

Melee: Unarmed +7 (1d4+5)

Ranged: Blaster Pistol +9 (3d6+4)

Ranged: Blaster Pistol +4 (3d6+4) and Blaster Pistol +4 (3d6+4) with Double Attack

Base Attack Bonus: +6, Grapple: +8

Attack Options: Dastardly Strike, Double Attack (Pistols), Point-Blank Shot

Special Actions: Fool's Luck, Fortune's Favor, Gambler

Base Stats[]

Abilities: Strength 12, Dexterity 14, Constitution 12, Intelligence 14, Wisdom 13, Charisma 16

Talents: Dastardly Strike, Fool's Luck, Fortune's Favor, Gambler

Feats: Dodge, Double Attack (Pistols), Mobility, Point-Blank Shot, Running Attack, Skill Focus (Deception), Vehicular Combat, Weapon Focus (Pistols), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +17, Gather Information +12, Knowledge (Bureaucracy) +11, Mechanics +11, Perception +10, Persuasion +12, Pilot +11

Possessions: Blaster Pistol, Comlink (Short-Range), Expensive Clothes

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