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Affiliations: The Confederacy of Independent Systems

Crab Droid Scout

Introduced late in the Clone Wars, the Crab Droids used by the Confederacy of Independent Systems were designed to function as advanced scouts and trailblazers in harsh environments. Nicknamed "Muckrakers) by the Clone Trooper Legions they faced, Crab Droids were often used on wet, swampy worlds where they could use their powerful vacuum system to clear a path for battle droids to follow.

Crab Droids range in size from 2 meters tall for the scout model to 6 meters tall for the assault models. They have metal armor plating on the outside and multiple jointed legs that grant them great stability and flexibility. Though they are well protected from incoming fire, they do have weak spots atop their central bodies that, while difficult to reach, leave vital Equipment and computer systems exposed to anyone brave enough to get that close.

LM-432 Crab Droid Scouts can't be played as Droid Heroes.

LM-432 Crab Droid Scout Statistics (CL 4) Edit

Large 4th-Degree Droid Nonheroic 12

Initiative: +5; Senses: Perception +13

Languages: Basic (Understand only), Binary

Defense Edit

Reflex Defense: 18 (Flat-Footed: 18), Fortitude Defense: 17, Will Defense: 12; Extra Legs

Hit Points: 80, Damage Threshold: 22

Immune: Droid Traits

Offense Edit

Speed: 8 Squares (Walking), 4 Squares (Climbing)

Melee: Claw +8* (1d6+15)

Ranged: Twin Blaster +8 (3d10)

Fighting Space: 2x2 Squares; Reach: 1 Square

Base Attack Bonus: +9; Grapple: +21; Crush, Pin

Attack Options: Power Attack

*Includes 8 points of Power Attack

Base Stats Edit

Abilities: Strength 24, Dexterity 9, Constitution -, Intelligence 10, Wisdom 14, Charisma 8

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Crush, Pin, Power Attack, Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Climb +13 (May Take 10 when threatened; may reroll, may keep better result), Perception +13

Droid Systems: Walking Locomotion (Extra Legs), Climbing Claws, Heuristic Processor, 2 Claw Appendages, Hardened Systems (x5)

Possessions: Twin Blaster (As Heavy Blaster Rifle), Duranium Battle Armor (Droid Armor; +10 Reflex)

Availability: Military; Cost: 22,750 credits

 LM-432 Crab Droid Scout Protocol Format Edit

Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

See also: Protocol Format

Large 4th-Degree Droid

Hit Points: 32

Damage Threshold: 26

System Actions Edit

Move (1 Swift Action, 2/Turn) Edit

The LM-432 Crab Droid Scout moves 8 squares (Walking) or 4 squares (Climbing).

Crush (1 Swift Action, 1/Turn) Edit

The LM-432 Crab Droid Scout makes a melee attack at +16. If successful, the attack deals 1d6+15 points of damage.

Powerful Charge (1 Swift Action, 1/Turn) Edit

The LM-432 Crab Droid Scout makes a Charge attack at +20. If successful, the attack deals 1d6+21 points of damage.

Stability (1 Free Action) Edit

The LM-432 Crab Droid Scout receives a +5 bonus to avoid being knocked Prone.

Twin Blaster Burst (1 Swift Action, 1/Turn) Edit

The LM-432 Crab Droid Scout makes a ranged attack at +8. If successful, the attack deals 3d10 points of damage.

Base Stats Edit

Skills: Climb +13 (May Take 10 when threatened; may reroll, may keep better result), Perception +13

Vital Systems: Twin Blaster (As Heavy Blaster Rifle), 2 Claw Appendages, Climbing Claws, Extra Legs

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