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Homebrew Reference Book: New Jedi Order Campaign Guide
The Yuuzhan Vong Kor Chokk- the gigantic Capital Ship New Republic military intelligence division has dubbed a "Grand Cruiser"- is a magnificent vessel as large as a Super Star Destroyer and every bit as deadly. Kor Chokk- of which the Yuuzhan Vong have only a handful- start as smaller cruisers. As they survive each battle, portions of less fortunate Yuuzhan Vong Vehicles are grafted onto them. This both repairs the damaged cruiser and ensures that undamaged portions of destroyed vessels are put to good use. The result is a gigantic and horrifying juggernaut.
A Kor Chokk Grand Cruiser is more of a mobile Space Station than a ship. In combat it maneuvers little, preferring instead to let the enemy come to it and be destroyed- either by its own formidable weapons arrays, or by the swarms of Coralskippers it can unleash from it's multiple docking arms. Most of a Kor Chokk's bulk is taken up by these spindly extremities, and most of the ship's "Cargo" is devoted to the arms.
Kor Chokk Grand Cruiser Statistics (CL 38)[]
Colossal (Station) Space Station (Living Vehicle Template)
Initiative: -1; Senses: Perception +8
Defenses[]
Reflex Defense: 21 (Flat-Footed: 20), Fortitude Defense: 79; +20 Armor, Vehicular Combat
Hit Points: 4,500; Damage Reduction: 20; Shield Rating: 350; Damage Threshold: 579
Offense[]
Speed: Fly 1 Square (Starship Scale)
Ranged: Heavy Yaret-kor, Batteries (12) +18* (See Below)
Ranged: Medium Yaret-kor, Batteries (15) +18* (See Below)
Ranged: Light Yaret-kor, Batteries (15) +18 (See Below)
Ranged: Magma Missile, Batteries (10) +18* (See Below)
Ranged: Dovin Basal, Batteries (5) +18* (See Below)
Ranged: Dovin Basal (Tractor Beam), Batteries (3) +18* (See Below)**
Ranged: Gravity Well Projectors (Dovin Basals) (2) +18 (See Below)
Fighting Space: 3x3 Squares (Starship Scale); Total Cover
Base Attack Bonus: +5; Grapple: +94
Attack Options: Focused Fire (3x3 Squares)
Special Actions: Tactical Fire (See Below)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.
**As a Swift Action, by forgoing all attacks with this weapon, the Pilot of a Kor Chokk Grand Cruiser may choose to apply one of the following effects to their Kor Chokk Grand Cruiser: a +2-square bonus to movement at Starship Scale, +20 to Shield Rating, or +1 die of damage with the Dovin Basal Battery.
Abilities[]
Strength: 148, Dexterity: 12, Constitution: 148, Intelligence: 20
Skills: Initiative -1, Perception +8, Pilot -1, Treat Injury +8, Use Computer +8
Ship Statistics[]
Crew: 2,140 (Expert Crew Quality); Passengers: 4,640
Cargo: 26,880 Tons; Consumables: 1 Year; Carried Craft: 360 Coralskippers, 60 Yorik-trema, Various Support Craft
Payload: 600 Magma Missiles
Hyperdrive: Class 3 (Increase by 1 for every damaged Dovin Basal), Navicomputer
Availability: Military; Cost: Not available for sale
Weapon Systems[]
Heavy Yaret-kor, Battery (5 Gunners)[]
Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: 10d10x5
Medium Yaret-kor, Battery (5 Gunners)[]
Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: 8d10x5
Light Yaret-kor, Battery (5 Gunners)[]
Attack Bonus: +18, Damage: 6d10x2
Magma Missile, Battery (5 Gunners)[]
Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: 8d10x5, 4-Square Splash
Dovin Basal, Battery (5 Gunners)[]
Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: 7d10x5
Tractor Beam (Dovin Basal), Battery (5 Gunners)[]
Attack Bonus: +18 (-2 against targets smaller than Colossal size), Damage: - (Grapple +94)
Gravity Well Projector (Dovin Basal, 5 Gunners)[]
Attack Bonus: +18 (6x6 Squares (Starship Scale) Area Attack)
Tactical Fire[]
As a Standard Action, a Kor Chokk Grand Cruiser can forgo all attacks to provide Tactical Fire to all squares in a 3-square radius around itself. All allied Starships within that area gain +2 bonus on attack rolls and deal +1 die of damage on a successful hit.