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Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide

Affiliations: The Galactic Empire, The Sith

A new breed of Stormtroopers in the Empire, Knighthunters are a special division of the Imperial Army that operates directly under the command of The Sith. Formally known within the army command structure as the 1,001st Stormtrooper division, the Knighthunters specialize in hunting down, capturing and killing the remaining Jedi in the galaxy. Like other elite Stormtrooper groups, the Knighthunters receive training and equipment that is far beyond that of normal soldiers. When a Sith Lord gets word of a Jedi on the run, he or she will often bring a detachment of Knighthunters on the mission to ensure that the Jedi does not escape, or worse get the drop on the Sith Lord.

Knighthunters focus their efforts on neutralizing The Jedi by any means possible. They carry special Phrik-laced Electrostaffs which have the ability to stand up to Lightsaber attacks and give the Knighthunters the ability to fight in melee combat with Jedi. Since The Jedi can deflect normal blaster shots, the Knighthunters use special Sonic weapons when they must resort to ranged attacks (Though most Knighthunter strategies involve converging on a Jedi and swarming them with melee attacks). Knighthunter Armor is based on the armor of the Coruscant Guard, though the armor is jet black.

The Knighthunters train under grueling conditions to learn how to defend against Lightsaber attacks, Force Powers, and enemies capable of incredible feats of acrobatics and athleticism. Moreover much of this training comes at the hands of the Sith Lords themselves who teach the Knighthunters how to fight against Lightsaber-wielding foes. As with all Sith training routines, the fatality rate among Knighthunters in training is far higher than among all other troopers.

 Knighthunter Statistics (CL 7) Edit

Medium Human Nonheroic 7/Soldier 5

Force Points: 2; Dark Side Score: 5

Initiative: +14; Senses: Low-Light Vision; Perception: +14

Languages: Basic

Defenses Edit

Reflex Defense: 23 (Flat-Footed: 20), Fortitude Defense: 22, Will Defense: 17 (22 vs Use the Force checks)

Hit Points: 57, Damage Threshold: 22

Offense Edit

Speed: 6 Squares

Melee: Electrostaff +14 (2d6+8)

Melee: Electrostaff +12 (3d6+8) with Rapid Strike

Melee: Electrostaff +12 (2d6+8) and Electrostaff +12 (2d6+8)

Melee: Electrostaff +10 (3d6+8) and Electrostaff +10 (3d6+8) with Rapid Strike

Ranged: Sonic Pistol +13 (2d6+2 (Sonic))

Base Attack Bonus: +10, Grab: +13

Attack Options: Rapid Strike

Special Actions: Melee DefenseH

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 16, Dexterity 16, Constitution 14, Intelligence 10, Wisdom 12, Charisma 10

Talents: Armored Defense, Improved Armored Defense, Juggernaut

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Improved Defenses, Melee DefenseH, Rapid Strike, Toughness, Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Initiative +14H, Perception +14

Possessions: Knighthunter Armor (+7 Reflex, +2 Fortitude), Electrostaff, Sonic Pistol

H- Human bonus Feat or Trained Skill

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