Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

Keldabe-Class Battleship.png

The Keldabe-Class Battleship is a MandalMotors design stolen by The Zann Consortium for its own use. The massive, blocklike Keldabe can take on any major Capital Ship up to a MC80 Star Cruiser or an Imperial Star Destroyer. The ship features a unique system that drains energy from nearby enemy shields and channels it into the Keldabe's power and weapons systems. As with other Consortium technologies, this ability drastically increases the cost of the ship.

 Keldabe-Class Battleship Statistics (CL 19)[edit | edit source]

Colossal (Cruiser) Capital Ship

Initiative: -2; Senses: Perception +6

Defense[edit | edit source]

Reflex Defense: 15 (Flat-Footed 13), Fortitude Defense: 53; +13 Armor, Vehicular Combat

Hit Points: 1,700; Damage Reduction: 20; Shield Rating: 150; Damage Threshold: 253

Offense[edit | edit source]

Speed: Fly 3 Squares (Starship Scale)

Ranged: Turbolaser, Batteries (5) +14* (See Below)

Ranged: Heavy Ion Cannon, Batteries (3) +10* (See Below)

Ranged: Mass Driver Cannon +6* (See Below)

Ranged: Tractor Beam, Battery +6* (See Below)

Fighting Space: 2x2 Squares (Starship Scale); Total Cover

Base Attack Bonus: +2; Grapple: +65

Attack Options: Focused Fire (2x2 Squares)

*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Abilities[edit | edit source]

Strength: 96, Dexterity: 14, Constitution: -, Intelligence: 14

Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6

Ship Statistics[edit | edit source]

Crew: 6,000 (Skilled Crew Quality); Passengers: 1,000 (Troops)

Cargo: 20,000 Tons; Consumables: 2 Years; Carried Craft: 36 Starfighters, 2 Shuttles, 2 Light Freighters

Hyperdrive: Class 2 (Backup Class 10), Navicomputer

Availability: Restricted; Cost: Not available for sale

Weapon Systems[edit | edit source]

Turbolaser, Battery (6 Gunners)[edit | edit source]

Attack Bonus: +14 (-6 against targets smaller than Colossal size), Damage: 5d10x5

Heavy Ion Cannon, Battery (4 Gunners)[edit | edit source]

Attack Bonus: +10 (-10 against targets smaller than Colossal size), Damage: 3d10x5 (Ion)

Mass Driver Cannon (2 Gunners)[edit | edit source]

Attack Bonus: +6 (-14 against targets smaller than Colossal size), Damage: 8d10x5, 2-Square Splash (Ignores Shield Rating)

Tractor Beam, Battery (1 Gunners)[edit | edit source]

Attack Bonus: +6 (-14 against targets smaller than Colossal size), Damage: - (Grapple +65)

 Shield Energy Drain[edit | edit source]

When activated, the Shield Energy Drain system reduces the Shield Rating of all adjacent ships by 10 points per round (Cumulative) for 5 rounds. All Turbolasers and Heavy Ion Cannons gain +1 damage per ship drained to a maximum of +5 damage per round. After the Shield Energy Drain ends, the system requires 5 rounds to recharge before being used again.

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