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Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide

Affiliations: The Galactic Empire, Joker Squad

A new and diverse squad of Stormtroopers, Joker Squad remains loyal to Darth Krayt despite the misgivings of some of its members. A part of the 407th Stormtrooper division, which had defected to the Emperor-in-Exile, Roan Fel. Joker Squad encounters the rebellious Stormtroopers on Borosk and manages to defeat the rebels, though Joker Squad is killed almost to a man. The reformed Joker Squad operates under the command of Ran "Hardcase" Harkas, who has rebuilt the squad since the Battle of Borosk.

Joker Squad is a specialized squad that employs combat engineers, heavy weapons specialists, and demolitionists. Though relatively young, Joker Squad has embraced the mantra of the new Empire and has become one of the Stormtrooper squads most capable of handling a wide variety of missions. The individual members of Joker Squad, referring to themselves as "Jokers," are encouraged to bring their own unique skill set and opinions to the table when planning any mission.

 Joker Squad Demolitionist Statistics (CL 3)

Medium Human Nonheroic 9

Initiative: +4; Senses: Low-Light Vision; Perception: +10

Languages: Basic

Defenses

Reflex Defense: 17 (Flat-Footed: 16), Fortitude Defense: 12, Will Defense: 9

Hit Points: 23, Damage Threshold: 12

Offense

Speed: 6 Squares

Melee: Unarmed +9 (1d4+2)

Ranged: ARC-9965 +7 (3d8)

Ranged: Frag Grenade (2) +8 (4d6, 2-Square Burst)

Base Attack Bonus: +6, Grab: +7

Attack Options: Coordinated AttackH, Point-Blank Shot

H- Human bonus Feat

Base Stats

Abilities: Strength 15, Dexterity 13, Constitution 10, Intelligence 10, Wisdom 9, Charisma 8

Feats: Armor Proficiency (Light), Coordinated AttackH, Point-Blank Shot, Skill Focus (Mechanics), Weapon Focus (Simple Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Mechanics +14, Perception +10H

Possessions: Stormtrooper Armor (+6 Reflex, +2 Fortitude), ARC-9965, Frag Grenade (2), Explosive Charge (2), Utility Belt with Medpac

H- Human bonus Feat or Trained Skill

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