Jig'Lullubullulul "Jiggles" character data created by Wikia user Dark-Lark.


Affiliations: The Fringe

An enigmatic Twi'lek lacking both common sense and dignity.

Jig'Lullubullulul "Jiggles" is a Dark-Lark brand character designed to be truly Support-Only. She almost never attacks, preferring instead to keep opponents from attacking and giving allies extra attacks with the Revolutionary Rhetoric and Impel Ally II Talents, as well as two uses of the Stand Tall Feat per encounter. To round out her abilities, she can grant allies Bonus Hit Points via Consular's Vitality and Grand Leader (Also twice per encounter). To complement this, she has numerous ways to gain extra Actions (Such as Bad Feeling and Surprisingly Quick).

Jiggles's Token (Full resolution)

 Jig'Lullubullulul "Jiggles" Statistics (CL 11) Edit

Medium Twi'lek Scoundrel 3/Scout 1/Jedi 1/Noble 1/Soldier 1/Crime Lord 2/Outlaw 1/Officer 1

Force Points: 11

Initiative: +14, Bad Feeling; Senses: Low-Light Vision, Perception +3

Languages: Basic, Ryl, 5 Unassigned

Defenses Edit

Reflex Defense: 24 (Flat-Footed: 24), Fortitude Defense: 27, Will Defense: 23

Hit Points: 91, Damage Threshold: 27

Offense Edit

Speed: 6 Squares; Repulsor Boots

Melee: Unarmed +5 (1d4+4)

Ranged: Hold-Out Blaster Pistol +9 (3d4+5)

Ranged: Frag Grenade (12) +5 (4d6+5, 2-Square Burst)

Ranged: Ion Grenade (3) +5 (4d6+5 (Ion), 2-Square Burst)

Ranged: Stun Grenade (3) +5 (4d6+5 (Stun), 2-Square Burst)

Base Attack Bonus: +6, Grab: +5

Attack Options: Point-Blank Shot

Special Actions: Ambush Specialist, Born Leader, Command Cover (+1), Grand Leader (2/Encounter), Impel Ally II, Recurring Success (Grand Leader, Stand Tall), Revolutionary Rhetoric, Seize the Moment, Stand Tall (2/Encounter)

Species Traits (Twi'lek): Deceptive, Low-Light Vision

Base Stats Edit

Abilities: Strength 8, Dexterity 8, Constitution 15, Intelligence 14, Wisdom 6, Charisma 18

Talents: Ambush Specialist, Befuddle, Born Leader, Consular's Vitality, Grand Leader, Impel Ally I, Impel Ally II, Revolutionary Rhetoric, Seize the Moment, Surprisingly Quick

Feats: Armor Proficiency (Light), Bad Feeling, Linguist, Point-Blank Shot, Recurring Success (Grand Leader, Stand Tall), Skill Focus (Initiative), Stand Tall, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons), Weapon Proficiency (Lightsabers)

Skills: Deception +14 (May reroll, must take second result; may substitute for failed Persuasion check, must take second result)), Initiative +14, Knowledge (Tactics) +12, Persuasion +14, Stealth +9, Survival +8

Possessions: Hold-Out Blaster Pistol, Energy CellFrag Grenade (12), Ion Grenade (3), Stun Grenade (3), Repulsor Boots, Subsonic Field EmitterBandolier (2)

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