Reference Book: Star Wars Saga Edition Web Enhancements (Star Wars Miniatures Previews)

Affiliations: The Naboo Resistance, The Galactic Republic

"Yousa follow me now, okie-day?"

Somehow, the fate of the galaxy has done exactly that. Two Jedi followed Jar Jar Binks to Otoh Gunga, then followed his lead to reach occupied Theed and rescue a captive queen. A Gungan army followed him as a Bombad General during the Battle of Naboo. The Gungan people followed his lead as Senator. The Galactic Senate followed his motion to create the Grand Army of the Republic to combat the Separatist threat.

Most likely, he is as surprised as anyone.

 Jar Jar Binks Statistics (CL 6) Edit

Medium Gungan Nonheroic 6/Scoundrel 3/Soldier 1

Force Points: 3

Initiative: +6; Senses: Low-Light Vision, Perception +8

Languages: Basic, Gunganese

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 19), Fortitude Defense: 19, Will Defense: 15; Dodge, Mobility

Hit Points: 61, Damage Threshold: 24

Offense Edit

Speed: 6 Squares (Walking), 4 Squares (Swimming)

Melee: Unarmed +8 (1d4+3)

Melee: Cesta +8 (2d4+4)

Ranged: Cesta +9 (2d4+4)

Base Attack Bonus: +7, Grab: +9

Attack Options: Point-Blank Shot

Special Actions: Disruptive, Draw Fire, Walk the Line

Species Traits (Gungan): Expert Swimmer, Hold Breath, Lightning Reflexes, Low-Light Vision, Weapon Familiarity (Atlatl, Cesta, Electropole)

Base Stats Edit

Abilities: Strength 12, Dexterity 14, Constitution 14, Intelligence 8, Wisdom 8, Charisma 8

Talents: Disruptive, Draw Fire, Walk the Line

Feats: Dodge, Improved Damage Threshold, Improved Defenses, Mobility, Point-Blank Shot, Skill Training (Jump), Skill Training (Perception), Skill Training (Survival), Toughness, Weapon Proficiency (Simple Weapons)

Skills: Jump +10, Perception +8, Survival +8, Swim +10 (May reroll, must take second result; may Take 10 when distracted)

Possessions: Cesta, Energy Ball (2)

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