Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

The Iron Knights are truly unique, in that they are silicon-based creatures that use Droids as their physical bodies to interact with the galaxy. As a result, they view and utilize The Force in ways that seem unusual to The Jedi. Most of their powers involve their ability to affect Droids and other machinery. You must be a member of The Iron Knights Force Tradition to select any of the Talents described below.

Droid Duelist Edit

Whenever you are wielding a Lightsaber, you can spend a Force Point as a Swift Action to cause an opponent to be Flat-Footed against your next attack made with a Lightsaber before the end of your turn.

Force Repair Edit

You can use the Force Trance application of the Use the Force Skill to recover Hit Points through Natural Healing. You can also receive Hit Points from the Vital Transfer Force Power. Whenever you receive bonus Hit Points from any source, you gain additional bonus Hit Points equal to your Charisma modifier (Minimum +1).

Heal Droid Edit

Prerequisite: Vital Transfer Force Power

You can use the Vital Transfer Force Power to heal Droids (Including Shard-inhabited Droids), which are normally immune to this Force Power.

Mask Presence Edit

As a Swift Action, you become immune to the Sense Force application of the Use the Force Skill, and appear to be nothing more than a regular Droid in The Force. If you make a Use the Force check or use any Force Power or Force Talent, this effect immediately ends.

Silicon Mind Edit

Other Force-users have a difficult time knowing how to influence you. You can spend a Force Point as a Reaction to gain a bonus to your Will Defense equal to your Charisma modifier (Minimum +1) against all Use the Force checks until the end of your next turn.

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