See also: Galactic Gazetteer
As a Mid Rim world situated near important hyperspace lanes, Iridonia was one of the key worlds that connected The Inner Rim to The Outer Rim. As such, it was often one of the first planets to be pulled into a war.
Iridonia Statistics Edit
Region: The Mid Rim
Climate: Arid (Hot)
Length of Day: 29 Standard Hours
Length of Year: 413 Local Days
Major Exports: None
Major Imports: Foodstuffs, Technology
|10||Iridonia's environment is extremely harsh, so much so that even the native Zabrak have a difficult time surviving exposed on the surface.|
|15||Iridonia was one of the first worlds to join the Old Republic, and is reputed to be one of the first planets to achieve hyperspace travel.|
|20||The Zabrak of Iridonia developed cities deep inside canyons carved into the planet's surface, clustering together in refuge and developing their society in the cramped caverns.|
|10||Iridonia is a strong, independent world whose people resist oppression of any kind.|
|15||Though the Zabrak are spread out over eight worlds (Including their homeworld of Iridonia), all eight governments have a standing agreement to come to one another's defense in times of crisis.|
|20||Nationalism is a major part of Zabrak politics, and Iridonians believe that despite their homeworld's harsh environment, i is the greatest among all Zabrak worlds.|
|25||Iridonians place a large emphasis on the will to survive, and as such their government, while civilized, believes that "Survival of the Fittest" is a philosophy that can be used to determine fitness to rule.|
Planetary Updates Edit
Familiar planets undergo significant changes over the centuries. The updates in this section should provide Gamemasters with enough information to use these planets in their respective sourcebooks' eras.
The Old Republic Era Edit
Home of the Zabrak, Iridonia is frequently among the first planets to be pulled into war. A Mid Rim world situated near important Hyperspace lanes, Iridonia is one of the gateway planets that connects The Outer Rim to The Inner Rim. At the start of The Mandalorian Wars, Iridonia is one of the first planets to be invaded. It suffers heavy losses in the initial wave of attacks because the planet's defenders fight aggressively and recklessly to repel the invaders. Though the Republic eventually liberates Iridonia and the planet subsequently joins the Republic's war against The Mandalorians, many of the planet's soldiers are recruited and indoctrinated by The Mandalorians, joining the enemy cause before the Republic can free their homeworld.
Iridonia is the site of several battles throughout these dangerous years. The First Battle of Iridonia is a turning point in The Great Sith War. Jedi-led Republic forces rout the combined armies of The Krath and The Sith, driving them back and gaining significant momentum. During The Jedi Civil War, the planet changes hands several times as the Sith and Republic clash over the planet, which is used as a staging point for both militaries. The Zabrak suffer heavy losses during The Jedi Civil War, though they never stop fighting the Sith invaders. After The Jedi Civil War, Iridonia's eight colonies became independent, but cooperative, worlds, because the central government on Iridonia cannot maintain control of the colonies when the home planet is occupied.
The Clone Wars Edit
Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
Although it figured prominently in past wars, Iridonia plays only a small part in the Clone Wars. A loyal member of The Galactic Republic following The Mandalorian Wars, Iridonia as a whole maintains its place in the Senate throughout this turbulent period. Though Iridonia itself is not subject to Separatist invasion, a number of its colonies suffer insurrections and political upheavals inspired by the Confederacy.
Several months after the start of the Clone Wars, one of the eight Iridonian colonies petitions to secede from The Galactic Republic and join the Confederacy. This starts what many Zabrak refer to as "The Great Debate," which eventually ends with Iridonia's continued support of The Galactic Republic.
The Legacy Era Edit
Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide
Given the planet's history, it comes as something of a shock when Iridonia openly expresses support for The Galactic Empire and welcomes it as the new government. When Darth Krayt seizes power, Iridonia is among the first worlds to openly pledge its allegiance to the new emperor. After suffering devastation at the hands of numerous galactic invaders and conquerors, the leaders of Iridonia decide to support the new regime rather than resist it, and as a result the Zabrak have been rewarded. Traditionally a Species that produces many Force-sensitive beings, several Zabrak have been recruited into Darth Krayt's new Sith and continue to serve him as overlords of entire planets and sectors. The planet Iridonia has contributed more apprentices to the new Sith Order than any other world, a fact that has prompted Darth Krayt to consider Iridonia one of the primary training places of his Sith Lords.
Iridonia's colonies are more reticent in their acceptance of Sith domination. Several of the colonies rebel against the new Empire, despite the wishes of the Iridonian government. Since the colonies are independent entities, the Iridonian Zabrak do little to stop them. Two Zabrak colonies are completely wiped from the face of the galaxy, with Pellaeon-Class Star Destroyers using Orbital Bombardment to reduce the planets to rubble. After these two colonies are destroyed, the remaining five colonies surrender to Imperial forces. As punishment for their betrayal, the Sith Lord in charge of Iridonia and its colonies orders that the Feldrona colony be transformed into a prison planet. This colony is cordoned off and placed under tight Imperial control. The Empire now uses this Iridonian colony as a place where criminals are exiled to live under the rule of the Empire.