When the object of a mission is to capture Droids or Vehicles, mercenary units, military personnel, and local law enforcement agencies use Ion Grenades. The standard Ion Grenade unleashes a brief electrostatic pulse that disables electronic targets within its 2-Square Burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.
When you make an Area Attack with an Ion Grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the Grenade's Burst radius. Droids, Vehicles, electronic devices, and cybernetically enhanced creatures you hit take normal damage, and those you miss take half damage.
In addition, the Ion damage has a chance of pushing such targets down the Condition Track. Creatures without cybernetics take half of the Ion damage on a hit, or no Ion damage on a miss, and they suffer no other ill effects.
A target with the Evasion Talent takes half damage from a successful attack, and no damage if the attack misses.
Weapon Type: Grenades
Size: Tiny
Cost: 250
Damage: 4d6 (Ion)
Weight: 0.5 Kilograms
Type: Energy (Ion)
Availability: Restricted
Special: This is an Area Attack Weapon.