Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Affiliations: The Senate Guard, The Galactic Empire, Darth Sidious

The newly created Imperial Sovereign Protectors are the elite of the elite Royal Guards. Not satisfied to let any of his subjects become comfortable in their current position, the Emperor finds new ways to set the bar higher to encourage improvement and distract their attention from sensitive matters or plots of their own. At present, the Imperial Sovereign Protectors are extremely few in number. It takes years of training and the protocols are under development. A few of the elite Protectors have already been revealed as a goal-setting measure for the rest of the Emperor's guard, as well as a deterrent to those who might plan to eliminate the Emperor through force. The numbers are restricted for another reason: these elite individuals must also be able to learn rudimentary Force abilities for use in defending their sovereign and master.

 Imperial Sovereign Protector Statistics (CL 14) Edit

Medium Human Nonheroic 6/Soldier 6/Elite Trooper 6

Force Points: 5; Dark Side Score: 13

Initiative: +21; Senses: Low-Light Vision, Perception: +18

Languages: Basic

Defenses Edit

Reflex Defense: 31 (Flat-Footed: 27), Fortitude Defense: 27, Will Defense: 24

Hit Points: 105, Damage Reduction: 3, Damage Threshold: 27

Offense Edit

Speed: 4 Squares

Melee: Unarmed +18 (1d8+6)

Melee: Double Vibroblade +18* (2d10+9)

Melee: Double Vibroblade +16* (2d10+9) and Double Vibroblade +16* (2d10+9)

Ranged: Heavy Blaster Pistol +18 (3d8+6)

Base Attack Bonus: +16, Grab: +18

Attack Options: Flurry Attack (Advanced Melee Weapons), Point-Blank Shot, Power Attack

Special Actions: Delay Damage, Harm's Way, Quick Draw

*Includes 1 point of Power Attack

Base Stats Edit

Abilities: Strength 14, Dexterity 15, Constitution 12, Intelligence 10, Wisdom 14, Charisma 8

Talents: Armored Defense, Exotic Weapon Mastery, Flurry Attack (Advanced Melee Weapons), Harm's Way, Improved Armored Defense, Weapon Specialization (Advanced Melee Weapons)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Martial Arts I, Martial Arts II, Point-Blank Shot, Power Attack, Quick Draw, Skill Focus (Initiative), Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +21, Perception +16

Possessions: Royal Guard Armor (+7 Reflex; as Ceremonial Armor with Helmet Package), Double Vibroblade, Heavy Blaster Pistol, Comlink (Encrypted, Long-Range [Miniaturized], Holo Capability), Utility Belt with Medpac

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