Reference Book: Star Wars Saga Edition Web Enhancements (Star Wars Miniatures Previews)

Affiliations: The Senate Guard, The Galactic Empire, Darth Sidious

The Emperor's Shadow Guard is a new fighting force based on Emperor Palpatine's elite Royal Guard. Completely mute and rarely seen in public, they are dispatched on special missions as directed by the Emperor himself. It is rumored by some that the Shadow Guard are actually corrupted Jedi whose minds have been altered- but as with all rumors, one must consider the source.

The Shadow Guard wears a black variation of the Royal Guard Armor, the most apparent difference being the color scheme. The Shadow Guard's greatest secret is that they receive some basic Force training that enables them to use a unique weapon called a Lightsaber Pike, which has a Lightsaber blade at one end. (The statistics below reflect those of a Shadow Guard Initiate who has just begun their secret training.)

 Imperial Shadow Guard Initiate Statistics (CL 10) Edit

Medium Human Nonheroic 6/Soldier 6/Elite Trooper 1/Force Adept 1

Force Points: 3; Dark Side Score: 7

Initiative: +17; Senses: Low-Light Vision, Perception: +16

Languages: Basic

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 20), Fortitude Defense: 22, Will Defense: 24

Hit Points: 63, Damage Threshold: 22; Damage Reduction 10

Offense Edit

Speed: 4 Squares

Melee: Unarmed +13 (1d6+6)

Melee: Lightsaber Pike* +12** (2-Square Reach) (3d8+7)

Ranged: Heavy Blaster Pistol +11 (3d8+4)

Base Attack Bonus: +11, Grab: +13

Attack Options: Cleave, Point-Blank Shot, Power Attack, Power of the Dark Side

Special Actions: Delay Damage, Empower Weapon, Equilibrium

*This Weapon is Empowered

**Includes 1 points of Power Attack

Base Stats Edit

Abilities: Strength 14, Dexterity 10, Constitution 11, Intelligence 10, Wisdom 14, Charisma 9

Talents: Armored Defense, Damage Reduction 10, Empower Weapon, Equilibrium, Power of the Dark Side

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Force Sensitivity, Martial Arts I, Point-Blank Shot, Power Attack, Skill Focus (Initiative), Skill Training (Use the Force), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +17, Perception +16, Use the Force +11

Possessions: Shadow Guard Armor (+7 Reflex; as Ceremonial Armor with Helmet Package), Lightsaber Pike, Heavy Blaster Pistol, Comlink (Encrypted, Long-Range [Miniaturized], Holo Capability), Utility Belt with Medpac

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