Homebrew Reference Book: DMF's Big List of SWSE NPCs

Affiliations: The Inquisitorius, The Galactic Empire

Known for their ruthless determination, the Imperial Inquisitor is a Dark Side agent in service to Emperor Palpatine. Their main purpose is to seek out and capture Force-users that do not serve the Empire, as well as conduct interrogations on subjects that had proven resistant to conventional methods. The Inquisitor will spare no resource or effort in tracking down Jedi fugitives, and if the Jedi will not be turned to the Dark Side and swear allegiance to the Emperor, then they will be destroyed. Conversely, the defeat of an Inquisitor by a Jedi Padawan is often a sign that they are ready to become a Jedi Knight.

Use in Play Edit

During the Rebellion Era, an Imperial Inquisitor can be a terrific way to inspire fear and dread in any burgeoning Jedi heroes; the things they are just starting to learn, the Inquisitors can also do and can do them far better. The Inquisitor should strive to engage Jedi heroes in single combat while constantly mocking and taunting them, trying to encourage them to succumb to the Dark Side.

Build Options Edit

 Imperial Inquisitor Statistics (CL 10) Edit

Medium Human Jedi 6/Noble 3/Force Adept 1

Force Points: 6; Dark Side Score: 14

Initiative: +11; Senses: Perception: +12

Languages: Basic, 2 Unassigned

Defenses Edit

Reflex Defense: 23 (Flat-Footed: 22), Fortitude Defense: 23, Will Defense: 26

Hit Points: 85, Damage Threshold: 23

Offense Edit

Speed: 6 squares

Melee: Lightsaber +10 (2d8+7)

Melee: Lightsaber +14 (2d8+12) with Powerful Charge

Melee: Lightsaber +5 (2d8+7) and Lightsaber +5 (2d8+7) with Double Attack

Ranged: Blaster Pistol +8 (3d6+5)

Base Attack Bonus: +8, Grab: +9

Attack Options: Double Attack (Lightsabers), Inquisition, Powerful Charge

Special Actions: Lightsaber Defense, Power of the Dark Side, Presence, Swift Power, Wrath of the Dark Side

Force Power Suite (Use the Force +12): Corruption, Force Grip (2), Force Stun, Force Thrust, Mind Trick, Rebuke (2), Wound

Base Stats Edit

Abilities: Strength 13, Dexterity 12, Constitution 12, Intelligence 14, Wisdom 14, Charisma 15

Talents: Inquisition, Lightsaber Defense, Power of the Dark Side, Presence, Swift Power, Wrath of the Dark Side

Feats: Double Attack (Lightsabers), Force Sensitivity, Force Training (3H), Powerful Charge, Skill Training (Deception), Skill Training (Gather Information), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +12, Gather Information +12, Initiative +10, Knowledge (Galactic Lore) +12H, Perception +11, Persuasion +12, Use the Force +12

Possessions: Lightsaber (Self-Built), Blaster Pistol, Comlink (Long-Range, Miniaturized, Encrypted), Inquisitor's Robes, Personal Transport (Guardian-Class Light Cruiser)

H- Human bonus Feat or Trained Skill

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