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Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Affiliations: The Inquisitorius, The Galactic Empire

Imperial Inquisitors vary greatly in abilities and focus, usually as a result of the source and extent of their Force training. Although powerful and higher-ranking Inquisitors might receive some modicum of training from Jedi or other Force-users, many of the lesser Inquisitors focus their attention on skills and powers related to interrogation techniques. The Imperial Inquisitor presented here is typical of this type.

 Imperial Inquisitor Statistics (CL 13) Edit

Medium Human Jedi 3/Scout 4/Noble 2/Force Adept 4

Force Points: 6; Dark Side Score: 14

Initiative: +12; Senses: Improved Sense Force (Can Sense Force as a Move Action), Improved Sense Surroundings (Can Sense Surroundings as a Free Action), Perception: +13

Languages: Basic, Huttese, 2 Unassigned

Defenses Edit

Reflex Defense: 26 (Flat-Footed: 25), Fortitude Defense: 25, Will Defense: 29; Dodge, Evasion, Mobility

Hit Points: 84, Damage Threshold: 30

Offense Edit

Speed: 6 Squares

Melee: Lightsaber +11 (2d8+6)

Melee: Lightsaber +9 (3d8+6) with Rapid Strike

Ranged: Blaster Pistol +11 (3d6+6)

Base Attack Bonus: +10, Grab: +11

Attack Options: Rapid Strike

Special Actions: Equilibrium, Force Focus, Force Haze, Presence

Force Power Suite (Use the Force +13): Battle Strike, Force Grip, Mind Trick, Move Object, Rebuke (2)

Force Techniques: Improved Sense Force, Improved Sense Surroundings

Base Stats Edit

Abilities: Strength 10, Dexterity 12, Constitution 10, Intelligence 13, Wisdom 14, Charisma 14

Talents: Equilibrium, Evasion, Force Focus, Force Haze, Force Interrogation, Inquisition, Presence

Feats: Dodge, Force Sensitivity, Force Training (2), Improved Defenses, Improved Damage ThresholdH, Linguist, Mobility, Rapid Strike, Skill Training (Persuasion), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Initiative +12, Knowledge (Bureaucracy) +12H, Perception +13, Persuasion +13, Use the Force +13

Possessions: Lightsaber, Comlink (Short-Range), Blaster Pistol, Datapad, Credit Chip

H- Human bonus Feat or Trained Skill

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