Star Wars Saga Edition Wiki

Reference Book: Star Wars Saga Edition Web Enhancements (Star Wars Miniatures Previews)

Affiliations: The Imperial Navy, The Galactic Empire, The Fel Empire

The Death Star's personnel included thousands of Gunners to operate its turbolasers, tractor beams, and the massive, world-shattering superlaser itself. These Gunners were similar to those found on any Imperial Capital Ship, but they included many who were more experienced than the norm. Imperial Gunners wore a Blast Helmet and Vest equipped with a high-quality head-up display that assisted them in targeting. 

To aid in repelling any hostiles that might penetrate a weapon emplacement, they often carried high-powered close range Blast Cannons that sprayed multiple blaster shots at a target. In the close quarters of a turbolaser bunker or turret, these "Blaster Shotguns" were more deadly with a single trigger pull than almost any other handheld infantry weapon. In addition, most Imperial Gunners carried Explosive Charges so that they could act as impromptu combat engineers. The charges also allowed the Gunners to destroy any turbolaser enhancements that were in danger of being overrun by hostile troops. 

Imperial Gunner Statistics (CL 2)[]

Medium Human Nonheroic 6

Dark Side Score: 1

Initiative: +5; Senses: Low-Light Vision, Perception +9

Languages: Basic

Defenses[]

Reflex Defense: 14 (Flat-Footed: 12), Fortitude Defense: 11, Will Defense: 9

Hit Points: 27, Damage Threshold: 11

Offense[]

Speed: 6 Squares

Melee: Unarmed +4 (1d4)

Ranged: Blast Cannon +6 (3d8*, 1-Square Splash**)

Base Attack Bonus: +4; Grapple: +6

*4d8 damage against an adjacent target; apply Range penalties on damage rolls instead of attack rolls

**Nonadjacent target only

Base Stats[]

Abilities: Strength 10, Dexterity 14, Constitution 12, Intelligence 11, Wisdom 9, Charisma 8

Feats: Armor Proficiency (Light), Exotic Weapon Proficiency (Blast Cannon), Skill Focus (Mechanics), Skill Training (Use Computer), Toughness, Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Simple Weapons)

Skills: Mechanics +13, Perception +9, Use Computer +8

Possessions: Blast Helmet and Vest with Helmet Package (+2 Reflex; +2 Perception, Low-Light Vision), Blast Cannon, Utility Belt, Explosive Charge (3)