FANDOM


Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Your zeal and dedication to your cause is inspirational. It motivates your allies and demoralizes your enemies.

Instruction Edit

Once per encounter, as a Standard Action, you can boost the competence of one of your allies within 6 squares. That individual gains the ability to make a single Skill Check using you Skill modifier (Except Use the Force); this Skill Check must be made before the end of the encounter, or the benefit is lost. You can select this Talent multiple times. Each time you do so, you gain one additional use of this Talent per encounter.

Idealist Edit

Prerequisite: Charisma 13

Your confidence empowers you, giving you the ability to withstand the harmful influence of others. You can add your Charisma modifier in place of your Wisdom modifier to your Will Defense.

Know Your Enemy Edit

You are well versed in the strengths and weaknesses of the enemies of your cause. As a Swift Action, you can select a single enemy within line of sight and make a Knowledge (Galactic Lore) check against a DC equal to 15 + the target's CL. If the check is successful, you immediately learn any two (Your choice) of the following pieces of information: target's Base Attack Bonus or attack bonus with a particular weapon, any one Defense Score, any one Skill modifier, or the presence of any one Talent or Feat (You choose the Talent or Feat, and the Gamemaster reveals whether or not it is present).

Known Dissident Edit

Prerequisite: Know Your Enemy

You are a well-know opponent of a large and influential government or organization (Such as the Empire or the Corporate Sector Authority). Officials of any level are loath to take action against you, lest they inadvertently promote your cause. As a Standard Action, you can make a Persuasion check against the Will Defense of a single opponent within line of sight that can hear and understand you. If the Persuasion check succeeds, that opponent may not attack you or any Vehicle you occupy until the start of your next turn. If the target is of higher level than you, it gains a +5 bonus to its Will Defense, and the target must be able to hear and understand you. If the target is attacked, the effect of this Talent ends. This is a Mind-Affecting effect.

Lead by Example Edit

Your bravery and skill inspires others to follow your lead. Once per encounter when you successfully deal damage to an enemy, you can choose to grant all allies a +1 circumstance bonus on attack rolls and +1 die of damage on non-Area Attacks against that target for the remainder of the encounter.

Community content is available under CC-BY-SA unless otherwise noted.