Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

You are an experienced deep-space explorer who has learned a few tricks along the way that help you survive both in space, and planet-side.

Deep-Space Gambit Edit

Once per encounter, when you or a Vehicle you occupy are the target of an attack roll, you can force your opponent to reroll the attack. The opponent must keep the worse of the two results.

Guidance Edit

Prerequisite: Trained in Perception

You know how to guide others through treacherous terrain. You may use a Swift Action to point out the path of least resistance to an ally within line of sight who can see, hear, and understand you. The ally ignores the effect of Difficult Terrain on its next turn. You cannot use this Talent on yourself.

Hidden Attacker Edit

Prerequisite: Trained in Stealth

Your shots seem to come from nowhere. Whenever you use the Snipe application of the Stealth skill, you do so as a Swift Action instead of a Move Action.

Hyperspace Savant Edit

Prerequisite: Trained in Pilot

You can substitute your Pilot skill for the Use Computer check made to Astrogate, or operate sensors while you are the Pilot of a Vehicle.

Silent Movement Edit

Prerequisite: Trained in Stealth

You know how to move silently in almost any environment. You never suffer from unfavorable circumstances from environmental effects associated with noise when you Sneak using the Stealth skill. Once per round, when you make a Stealth check, you can automatically use the Aid Another Action on one ally's Stealth check.

Vehicle Sneak Edit

Prerequisite: Trained in Pilot

You know how to fly and operate your Vehicle in order to hide its approach visually, decrease the noise it produces, and minimize its sensor signature. Treat your ship as two size categories smaller when attempting Stealth checks.