This page details House Rules, which modify gameplay in a significant manner. These rules should only be included with the express permission of the Gamemaster. |

See also: The Role of the Gamemaster
Sometimes, Gamemasters may feel that rules are not adequately balanced, or wish to make a change to promote a different feeling or playstyle. Changes should not be made haphazardly, but only after careful consideration and experience with the normal rules of Star Wars Saga Edition.
Presented here are a collection of different house rules which can be applied to any campaign. House rules should not include campaign-specific rules such as higher starting levels, requiring Force Sensitivity, or using a certain point buy.
House Rules | CREATOR | Description |
---|---|---|
Compilations | ||
LilLiteralist's House Rules | LilLiteralist | House Rules compiled by LilLiteralist, a veteran member of the swse community. |
Darthauthor's House Rules | Darthauthor | House Rules compiled by Darthauthor |
New Systems | ||
Acquiring Poisons | TheMightyWagon | Adds rules and prices for Poisons which make them accessible to players. |
Advanced Jet Pack Piloting Rules | Therysco | Patterns jet pack use following Disney+ cinematic examples. |
Bonus Class Talents | richterbelmont10 | Giving an extra Talent to characters from a list of less powerful abilities. |
Expanded Vehicle Combat Actions | Dark-Lark | Allows non-pilot characters to have a larger impact on Vehicle Combat. |
Modifying Specific Systems | ||
Alternate Perception Distance Modifiers | LilLiteralist | Assigning penalties to Notice Targets that more realistically scale with distance. |
Hyperspace Travel Times | ShadowDragon8685 | A way of accounting for distance traveled, using a galaxy map. |
Skill Attack Modifiers | StevenO | A method of addressing the imbalance between Skills and Defenses at early levels. |
Variant Skill Focus | tsuyoshikentsu | An easy method of balancing Skill Focus to be in line with The Math Behind Skill DCs. |
Alternate Fighting Space Calculations | unknown | Calculates more realistic size of Vehicles and other objects, based on their in-universe size. |
Alternate Running Rules | unknown | Removes disadvantages of Run and All-Out Movement. |
Attacks of Opportunity With Unfolded Weapon | unknown | Allows Attacks of Opportunity with unfolded/extended Retractable Stock or normal stock. |
Alternate Orbital Bombardment Rules | unknown | Buffs Orbital Bombardment and makes it more realistic. |
Falling Without Atmosphere | unknown | Speeding up without atmosphere to extreme speeds - with destructive, nuke-like explosion on impact as result. |
Extended Gravity Rules | unknown | More realistic and complex rules for Gravity. |
Levelling Up Past Level 20 | unknown | Playing at levels higher than 20. The closest SWSE has to "Epic Levels". |
Extended Weapon Batteries Rules | unknown | Buffing and expanding Weapon Batteries due to them normally being mathematically inferior to "shooting everything separately". |
Hitting Cover Rules | User A 98732165489 | Cover getting damaged by attacks aimed at cover's user. |
Lesser Leader | User A 98732165489 | Being leader of Organization without using up a Feat. |