Star Wars Saga Edition Wiki
This page details House Rules, which modify gameplay in a significant manner. These rules should only be included with the express permission of the Gamemaster.
Homebrew Warning

See also: The Role of the Gamemaster

Sometimes, Gamemasters may feel that rules are not adequately balanced, or wish to make a change to promote a different feeling or playstyle. Changes should not be made haphazardly, but only after careful consideration and experience with the normal rules of Star Wars Saga Edition.

Presented here are a collection of different house rules which can be applied to any campaign. House rules should not include campaign-specific rules such as higher starting levels, requiring Force Sensitivity, or using a certain point buy.

House Rules CREATOR Description
Compilations
LilLiteralist's House Rules LilLiteralist House Rules compiled by LilLiteralist, a veteran member of the swse community.
Darthauthor's House Rules Darthauthor House Rules compiled by Darthauthor
New Systems
Acquiring Poisons TheMightyWagon Adds rules and prices for Poisons which make them accessible to players.
Advanced Jet Pack Piloting Rules Therysco Patterns jet pack use following Disney+ cinematic examples.
Bonus Class Talents richterbelmont10 Giving an extra Talent to characters from a list of less powerful abilities.
Expanded Vehicle Combat Actions Dark-Lark Allows non-pilot characters to have a larger impact on Vehicle Combat.
Modifying Specific Systems
Alternate Perception Distance Modifiers LilLiteralist Assigning penalties to Notice Targets that more realistically scale with distance.
Hyperspace Travel Times ShadowDragon8685 A way of accounting for distance traveled, using a galaxy map.
Skill Attack Modifiers StevenO A method of addressing the imbalance between Skills and Defenses at early levels.
Variant Skill Focus tsuyoshikentsu An easy method of balancing Skill Focus to be in line with The Math Behind Skill DCs.
Alternate Fighting Space Calculations unknown Calculates more realistic size of Vehicles and other objects, based on their in-universe size.
Alternate Running Rules unknown Removes disadvantages of Run and All-Out Movement.
Attacks of Opportunity With Unfolded Weapon unknown Allows Attacks of Opportunity with unfolded/extended Retractable Stock or normal stock.
Alternate Orbital Bombardment Rules unknown Buffs Orbital Bombardment and makes it more realistic.
Falling Without Atmosphere unknown Speeding up without atmosphere to extreme speeds - with destructive, nuke-like explosion on impact as result.
Extended Gravity Rules unknown More realistic and complex rules for Gravity.
Levelling Up Past Level 20 unknown Playing at levels higher than 20. The closest SWSE has to "Epic Levels".
Extended Weapon Batteries Rules unknown Buffing and expanding Weapon Batteries due to them normally being mathematically inferior to "shooting everything separately".
Hitting Cover Rules User A 98732165489 Cover getting damaged by attacks aimed at cover's user.
Lesser Leader User A 98732165489 Being leader of Organization without using up a Feat.