Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide

Affiliations: The Mandalorians, Joker Squad, The Galactic Alliance, Rogue Squadron

Hondo Karr was never one to completely follow any ideology or command structure. A Mandalorian by birth, Karr ends up serving as an Imperial Stormtrooper. However, in keeping with his Mandalorian values, Karr's dedication is to his comrades and commander, not to the Empire itself. He dislikes the treatment of military units as expendable, and he sees the end of his Imperial career once The Sith take control.

Karr nearly dies at the hands of the Sith Lord Maleval, after Karr attacks the Sith for killing his lieutenant. Fortunately, Karr's loyalty in his fellow troopers is not misplaced. They open fire on the Sith Lord, and Karr walks away with his life. Karr disappears and is presumed dead, but eventually makes his way to the Galactic Alliance Core Fleet. His combat experience and piloting skill earn him a slot in Rogue Squadron. However, his sour demeanor doesn't change much. Still, he considers the Alliance cause worthy of his effort. Admiral Stazi puts Karr's Imperial background to good use by placing him in command of the infiltration unit that boards and steals the experimental Imperious-Class Star Destroyer.

 Hondo Karr Statistics (CL 10) Edit

Medium Human Soldier 7/Elite Trooper 3

Destiny Points: 2; Force Points: 5; Dark Side Score: 2

Initiative: +18; Senses: Perception: +11

Languages: Basic, Mando'a, 1 Unassigned

Defenses Edit

Reflex Defense: 29* (Flat-Footed: 27*), Fortitude Defense: 28*, Will Defense: 21; Vehicular Combat

Hit Points: 91, Damage Reduction: 1, Damage Threshold: 28*

When not wearing Medium Beskar'gam, Hondo Karr has the following statistics: Reflex Defense: 26 (Flat-Footed: 24), Fortitude Defense: 26 (Damage Threshold: 26)

Offense Edit

Speed: 6 Squares

Melee: Unarmed +12 (1d6+7)

Melee: Vibroblade +12 (2d6+8)

Ranged: Blaster Rifle +15 (3d6+4)

Base Attack Bonus: +10, Grab: +13

Attack Options: Greater Devastating Attack (Rifles), Melee Smash, Point-Blank Shot, Precise Shot, Stunning Strike

Special Actions: Delay Damage

Base Stats Edit

Abilities: Strength 15, Dexterity 16, Constitution 14, Intelligence 14, Wisdom 12, Charisma 10

Talents: Armored Defense, Devastating Attack (Rifles), Greater Devastating Attack (Rifles), Greater Weapon Focus (Rifles), Melee Smash, Stunning Strike

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Martial Arts I, Point-Blank Shot, Precise Shot, Skill Focus (Initiative), Skill Focus (Pilot), Vehicular Combat, Weapon Focus (Rifles), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +18, Mechanics +12, Perception +11, Pilot +18, Treat Injury +11, Use Computer +12

Possessions: Medium Beskar'gam (+8 Reflex, +2 Fortitude), Blaster Rifle, Vibroblade

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