See also: Vehicle Statistics
Vehicles have Hit Points, just like characters. Hit Points are abstract, meant to represent not only the Vehicle's physical mass, but also the robustness or fragility of its systems.
Damage Threshold[]
Like creatures, Vehicles have a Damage Threshold, calculated as follows:
Damage Threshold = Fortitude Defense + Size Modifier
- Size Modifier: Apply the following Size Modifiers to a Vehicle's Damage Threshold:
- Large, +5;
- Huge, +10;
- Gargantuan, +20;
- Colossal, +50;
- Colossal (Frigate), +100;
- Colossal (Cruiser), +200;
- Colossal (Station), +500.
If a Vehicle takes Damage from a single Attack that equals or exceeds its Damage Threshold, the Vehicle moves -1 step on the Condition Track. A Vehicle pushed to the bottom of the Condition Track is Disabled, and comes to a Full Stop immediately.
If the Vehicle was flying in a gravity well at the time it became Disabled, it immediately falls 150 meters (100 squares), plus another 300 meters (200 squares) every round until it either hits the surface, or is reactivated. Resolve Falling Damage as normal.
If a Vehicle is reduced to 0 Hit Points by an Attack that deals Damage equal to, or greater than, its Damage Threshold, it is destroyed. In addition, all the Vehicle's occupants take Damage equal to one-half the amount that exceeded the Vehicle's Damage Threshold.