See also: Creating New Hazards
A Hazard includes any effect that can cause harm, but does not have a stat block. Most Hazards are self-contained dangers that affect anyone or anything that comes into contact with them. A scorching desert, a Toxic Atmosphere or Corrosive Atmosphere, and a virulent Disease are all examples of Hazards.
Hazards affect organic creatures, machines, or both. A Hazard resolves its effects by making an attack roll against one of the target's Defense Scores; if the attack succeeds, the target suffers the effects of the Hazard, including damage that may require special actions to treat. A Hazard may affect all targets within an area or a single target, depending on its nature and range.
All Hazards have one or more Keywords that describe how the hazards function mechanically. Some creatures have bonuses against certain types of Hazards (for example, a Beast might ignore environmental hazards in certain terrain).
Hazards by Challenge Level (CL)[]
The below links include pages that list Hazards by their Challenge Level (CL):
- CL 1 Hazards
- CL 2 Hazards
- CL 3 Hazards
- CL 4 Hazards
- CL 5 Hazards
- CL 6 Hazards
- CL 7 Hazards
- CL 8 Hazards
- CL 9 Hazards
- CL 10 Hazards
- CL 11 Hazards
- CL 12 Hazards
- CL 13 Hazards
- CL 14 Hazards
- CL 15 Hazards
- CL 16 Hazards
- CL 17 Hazards
- CL 18 Hazards
- CL 19 Hazards
- CL 20 Hazards
Hazards by Environment[]
The below links include pages that list Hazards by their Environmental occurrences:
- Aquatic Hazards
- Arctic Hazards
- Civilized Hazards
- Climatic Hazards
- Desert Hazards
- Jungle Hazards
- Space Hazards
- Subterranean Hazards
- Diseases
- Poisons
- Radiation
Non-Typical Hazards[]
Some Hazards exist that don't directly impede or obstruct the heroes. Such Hazards add variety, but not necessarily difficulty, to an encounter.
HAZARD | DESCRIPTION | |
---|---|---|
Saga Edition Core Rulebook | ||
Falling Damage | When a creature, Droid, object, or Vehicle falls from a great height, it will take damage from the fall. | |
Falling Objects | Just as creatures take damage when they fall, so too do they take damage when hit by Falling Objects. | |
Gravity | The force that gravity exerts on a creature determines how they develop physically as well as their ability to perform certain actions. | |
Visibility | It's a rare mission that doesn't end up in the dark somewhere, and heroes need a way to see. | |
Starships of the Galaxy | ||
Starship Hazards | Battlefield Hazards that can hamper Starships and their passengers. | |
Scum and Villainy | ||
Space Travel Hazards | Dangerous mishaps that can occur in flight. |