FANDOM


Homebrew Reference Book: The Old Republic Sourcebook

Affiliations: The Old Republic, Havoc Squad

The founding unit of the Republic Special Forces division, infantry squad 326- code-named “Havoc Squad”- is renowned as the army’s most elite fighting team. Despite the total secrecy of Havoc’s missions, the team has taken on an almost superhuman reputation on both sides of the war- unstoppable commandos who can strike anytime, anywhere, regardless of opposition.

Though Havoc Squad's tactical strengths tend to rely on ranged technology and superior firepower, standard training involves lengthy exercises in close-quarters combat. A slam to the face from a cortosis-reinforced rifle stock is a very effective melee maneuver. In addition to the arsenal of attacks available to Havoc Troopers using their Blaster Rifle, standard Havoc equipment often includes a number of Adhesive Grenades and Frag Grenades. Nearly impossible to remove, these explosives unerringly dispose of the target and anyone standing nearby. Taking full advantage of the modern rifle’s versatile attachments, Havoc Troopers can launch high-powered Grenades that explode on impact, effectively incapacitating their targets.

 Havoc Squad Trooper Statistics (CL 7) Edit

Medium Human Soldier 7

Force Points: 3

Initiative: +11; Senses: Low-Light Vision, Perception: +8

Languages: Basic, Military Sign

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 18), Fortitude Defense: 22, Will Defense: 17

Hit Points: 79, Damage Threshold: 22

Offense Edit

Speed: 6 Squares; Juggernaut

Melee: Unarmed +9 (1d6+5)

Melee: Blaster Rifle +10 (1d6+5) with Gun Club

Ranged: Blaster Rifle +11 (3d8+5)

Ranged: Blaster Rifle +11 (4d8+5) with Deadeye

Ranged: Blaster Pistol +10 (3d6+3)

Ranged: Blaster Pistol +10 (4d6+3) with Deadeye

Ranged: Frag Grenade (3) +10 (4d6+3, 2-Square Burst)

Ranged: Adhesive Grenade (2) +10

Base Attack Bonus: +7, Grab: +10

Attack Options: Autofire (Blaster Rifle), Deadeye, Gun Club, Point-Blank Shot, Precise Shot

Special Actions: Republic Military Training

Base Stats Edit

Abilities: Strength 14, Dexterity 17, Constitution 13, Intelligence 12, Wisdom 10, Charisma 10

Talents: Armored Defense, Gun Club, Juggernaut, Weapon Specialization (Rifles)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Deadeye, Martial Arts I, Point-Blank Shot, Precise Shot, Republic Military Training, Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapons)H, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +9, Initiative +11, Knowledge (Tactics) +9, Perception +8, Treat Injury +8H

Possessions: Republic Combat Armor (+6 Reflex, +2 Fortitude), Blaster Rifle, Blaster Pistol, Frag Grenade (3), Adhesive Grenade (2), Comlink (Internal, Short-Range), Bandolier

H- Human bonus Feat or Trained Skill

Community content is available under CC-BY-SA unless otherwise noted.