Homebrew Reference Book: The Old Republic Sourcebook
The founding unit of the Republic Special Forces division, infantry squad 326- code-named “Havoc Squad”- is renowned as the army’s most elite fighting team. Despite the total secrecy of Havoc’s missions, the team has taken on an almost superhuman reputation on both sides of the war- unstoppable commandos who can strike anytime, anywhere, regardless of opposition.
Though Havoc Squad's tactical strengths tend to rely on ranged technology and superior firepower, standard training involves lengthy exercises in close-quarters combat. A slam to the face from a cortosis-reinforced rifle stock is a very effective melee maneuver. In addition to the arsenal of attacks available to Havoc Troopers using their Blaster Rifle, standard Havoc equipment often includes a number of Adhesive Grenades and Frag Grenades. Nearly impossible to remove, these explosives unerringly dispose of the target and anyone standing nearby. Taking full advantage of the modern rifle’s versatile attachments, Havoc Troopers can launch high-powered Grenades that explode on impact, effectively incapacitating their targets.
Havoc Squad Trooper Statistics (CL 7) Edit
Force Points: 3
Languages: Basic, Military Sign
Hit Points: 79, Damage Threshold: 22
Speed: 6 Squares; Juggernaut
Melee: Unarmed +9 (1d6+5)
Ranged: Blaster Rifle +11 (3d8+5)
Ranged: Blaster Pistol +10 (3d6+3)
Ranged: Adhesive Grenade (2) +10
Special Actions: Republic Military Training
Base Stats Edit
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Deadeye, Martial Arts I, Point-Blank Shot, Precise Shot, Republic Military Training, Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapons)H, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)