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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels
The HKD Missile Frigate was in use well before the Clone Wars, having participated in the Invasion of Naboo a decade prior, as well as the subjugation of the Karthakk System. The ship was designed to decimate planetary defenses such as orbital platforms and enemy Capital Ships and ground-based planetary lasers to soften the enemy for the Trade Federation's landing ships.
During the months leading up to the Clone Wars, a few of these ships were detached to mercenary Cavik Toth's Sabaoth Squadron to help defend the Trihexalon processing factory and many later participated in the Battle of Geonosis. The ships were used throughout the Clone Wars, almost always for offensive invasions and assaults against planets and large Capital Ships.
Capabilities[]
The HKD Missile Frigate is capable of firing a great number of Heavy Concussion Missiles very quickly, especially when they operate in groups. Half a dozen can shred through an Acclamator-Class Assault Ship in minutes, though the light frigates are very vulnerable to Starfighter attack, and often require some sort of escort.
The ship possesses a Hypertransceiver and seven docking rings for boarding actions, crew transfers, and refueling. The small crews are typically made up entirely of Neimoidians, though the further the Clone Wars progresses, the more common Human, Muun, and Skakoan crews become.
HKD Missile Frigate Statistics (CL 16)[]
Colossal (Frigate) Capital Ship
Initiative: -2; Senses: Perception +6
Defenses[]
Reflex Defense: 14 (Flat-Footed: 12), Fortitude Defense: 34; +12 Armor, Vehicular Combat
Hit Points: 600; Damage Reduction: 15; Shield Rating: 70; Damage Threshold: 134
Offense[]
Speed: Fly 2 Squares (Starship Scale)
Ranged: Heavy Concussion Missiles, Fire-Linked (2) +7* (See Below)
Ranged: Medium Laser Cannons, Double, Point-Defense (3) +5 (See Below)
Fighting Space: 1 Square (Starship Scale); Total Cover
Base Attack Bonus: +2; Grapple: +46
Attack Options: Autofire (Medium Laser Cannons, Double, Point-Defense), Focused Fire (1 Square)
Special Actions: Tactical Fire (See Below)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.
Abilities[]
Strength: 58, Dexterity: 14, Constitution: -, Intelligence: 16
Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6
Ship Statistics[]
Crew: 55 (Skilled Crew Quality); Passengers: 200 (Battle Droids)
Cargo: 500 Tons; Consumables: 1 Year; Carried Craft: None
Payload: 120 Heavy Concussion Missiles
Hyperdrive: Class 1, Navicomputer
Availability: Military; Cost: Not available for sale (5.75 million Used)
Weapon Systems[]
Heavy Concussion Missiles, Fire-Linked (2 Gunners)[]
Attack Bonus: +7 (-13 against targets smaller than Colossal size), Damage: 10d10x5, 4-Square Splash
Medium Laser Cannons, Double, Point-Defense (Gunner)[]
Attack Bonus: +5 (+0 Autofire), Damage: 5d10x2
Tactical Fire[]
The HKD Missile Frigate is well known for its ability to fire heavy missiles with a concussion force so high as to create glitches and gaps in shielding. As a Standard Action, a HKD Missile Frigate may forgo all attacks to instead provide Tactical Fire against any target Colossal (Frigate) size or larger within 5 squares. Until the HKD Missile Frigate's next turn, the target suffers a -40 penalty to both its Shield Rating and Damage Threshold, at which point it regains any reduction removed due to this effect.