Reference Book: Star Wars Saga Edition Threats of the Galaxy
Guri appears as a young, attractive Human woman with shoulder-Length blonde hair and striking blue eyes. Despite her Droid nature, only the most sophisticated scanning equipment can determine anything strange about her physiology. Her skeleton consists of a strong poly-alloy shaped to look like actual Human bone. Her organs and tissue are constructed of a specialized bio-fiber and function in the same manner as a real Human's organs would, including fully functional respiratory, circulatory, and digestive systems. Her skin is the only truly organic part of her body- it is actual Human skin cultivated and cloned specifically for her.
Originally meant to be a prototype, Guri was sold to Prince Xizor, leader of the Black Sun criminal syndicate. At his request, she was programmed to be his bodyguard and private assassin. While she worked at Xizor's side, she was concerned only with his safety and survival and obeyed him without question. In addition to performing as his bodyguard, Guri also serves as Xizor's trusted advisor, which has helped him especially at times when he let his emotions get the better of him. She performed her task so well that many in Black Sun thought she was the actual leader of the organization. Both Xizor and Guri did not mind the misconception so much, since it drew attention away from him and made her job of protecting him that much easier.
Guri Statistics (CL 10) Edit
Force Points: 4
Languages: Basic, Falleen, Huttese, Rodese, Ryl, 5 Unassigned; Translator Unit (DC 5)
Immune: Droid Traits
Speed: 6 Squares (Walking)
Melee: Unarmed +14 (1d8+11)
Ranged: Blaster Pistol +12 (3d6+5)
Special Actions: Presence
Base Stats Edit
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Linguist, Martial Arts I, Martial Arts II, Point-Blank Shot, Skill Focus (Deception), Skill Training (Acrobatics), Skill Training (Mechanics), Skill Training (Stealth), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Acrobatics +14, Deception +18, Gather Information +13, Initiative +14, Knowledge (Bureaucracy) +14, Knowledge (Tactics) +14, Mechanics +14 (+16 to Diagnose Problems), Perception +13, Persuasion +13, Pilot +14, Stealth +14, Treat Injury +11, Use Computer +14
Systems: Walking Locomotion, Heuristic Processor, 2 Hand Appendages, Locked Access, Darkvision, Diagnosis Package, Improved Sensor Package, Internal Comlink (Encrypted), Internal Storage (5 kg), Translator Unit (DC 5), Vocabulator