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Many starship gunners are skilled both in and out of the cockpit, and are deadly with ranged weapons of any kind.

Dogfight Gunner Edit

Prerequisite: Expert Gunner

While your Vehicle is engaged in a Dogfight, you take no penalty on your attack rolls with Vehicle Weapons, even if you are not the pilot.

Expert Gunner Edit

You gain a +1 bonus on attack rolls made using Vehicle Weapons.

Quick Trigger Edit

Prerequisite: Expert Gunner

Whenever an enemy Vehicle moves out of your square, or an adjacent square, you may made a single attack against that Vehicle as an Attack of Opportunity.

System Hit Edit

Prerequisite: Expert Gunner

Whenever you deal damage to a Vehicle that equals or exceeds its Damage Threshold, you move that Vehicle an additional -1 step on the Condition Track.

Additional Gunner Talents Edit

Crippling Hit Edit

Reference Book: Star Wars Saga Edition Starships of the Galaxy

Prerequisites: Expert Gunner, System Hit

Whenever you make an attack that causes a Vehicle to move -1 or more steps down the Condition Track, you may also cause it to lose one of the following systems: hyperdrive, one weapon or Weapon Battery, or communications. The system remains inoperable until the target regains all steps on the Condition Track.

Fast Attack Specialist Edit

Reference Book: Star Wars Saga Edition Unknown Regions

Prerequisites: Expert Gunner, Quick Trigger

Once per encounter, when piloting a Vehicle of Gargantuan size or smaller, you can make a Full Attack as a Standard Action. You can spend a Force Point to use this Talent one additional time in an encounter.

Great Shot Edit

Reference Book: Star Wars Saga Edition Starships of the Galaxy

When firing a Vehicle Weapon, you treat the distance to the target as though it were one Range category less than it actually is. For example, when targeting an opponent at Short Range, you treat it as though it were at least Point-Blank Range for the purpose of determining bonuses or penalties.

Overcharged Shot Edit

Reference Book: Star Wars Saga Edition Unknown Regions

Prerequisite: Expert Gunner

You know how to overcharge your Vehicle's weapon to produce additional damage. As a Swift Action, you can overcharge your Vehicle's energy weapon and deal +1 die of damage on your next attack in the same turn. However, your weapon loses 1 die of damage on its subsequent attacks and cannot be overcharged again, until a full round passes without the weapon firing.

Synchronized Fire Edit

Reference Book: Star Wars Saga Edition Starships of the Galaxy

Prerequisite: Expert Gunner

Once per encounter, you may ready to fire a single weapon at the same target as an ally, and you coordinate with a single weapon of your ally. If both attacks hit, you add the damage of the two weapons together before applying the target's Shield Rating or Damage Reduction, and treat it as a single attack for purposes of exceeding the target's Damage Threshold.

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