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Homebrew Reference Book: New Jedi Order Campaign Guide

See also: Force Powers

You have discovered the means to use The Force to collect light into a vast globe that can hide Starships from sensors.

Time: Full-Round Action

Targets: All Allied Starships within Range

Make a Use the Force check. The result of the determines the following effect, if any:

DC EFFECT
20 Glowball covers a 2x2 Square area (Starship Scale), centered on your ship. Allied ships within that area gain Total Concealment and a +1 Force bonus on Stealth checks until the end of your next turn, provided they remain within the area.
25 Glowball covers a 3x3 Square area (Starship Scale), centered on your ship. Allied ships within that area gain Total Concealment and a +2 Force bonus on Stealth checks until the end of your next turn, provided they remain within the area.
30 Glowball covers a 4x4 Square area (Starship Scale), centered on your ship. Allied ships within that area gain Total Concealment and a +5 Force bonus on Stealth checks until the end of your next turn, provided they remain within the area.
35 Glowball covers a 5x5 Square area (Starship Scale), centered on your ship. Allied ships within that area gain Total Concealment and a +10 Force bonus on Stealth checks until the end of your next turn, provided they remain within the area.
Special: You can maintain Glowball from round to round, extending the normal duration. Maintaining the Glowball Force Power is a Full-Round Action, and you must make a new Use the Force check each round. If you take damage while maintaining Glowball, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Glowball.
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