Star Wars Saga Edition Wiki

Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

See also: Gladiatorial Combat Circuit

Though the most violent forms are officially banned in the Republic and on most civilized planets, gladiatorial combat remains an entertaining and lucrative combination of business and entertainment. In more civilized locales, such contests are held using nonlethal weapons- such as Stun blasters- with strict rules, resulting in a fight more like a sparring match than lethal combat. However, a more dangerous form of the sport flourishes in underground matches and on the wilder planets of the galaxy. For instance, cantinas on the planet Taris most gladiator contests as entertainment, allowing spectators to gamble on the results. The contests might be to the death, but they are more often fought until one side is Unconscious, or unable to continue.

The Gladiators have diverse backgrounds. Some are former soldiers looking to make a few credits using the only skills they have. Others are thrill seekers looking for fame and notoriety, as well as money. Still others have been captured, forced to fight and are looking to escape. The best of these fighters eventually go on to become professionals that are extremely good fighters, and incredibly dangerous both in the arena, and on the streets.

Examples of Gladiators in Star Wars[]

Bendak Starkiller, Twitch, Deadeye Duncan.

Prerequisites[]

To qualify to become a Gladiator, a character must fulfill the following criteria:

 Game Rule Information[]

The following are the features of the Gladiator Prestige Class:

Gladiator Leveling Statistics
LEVEL BASE ATTACK BONUS CLASS FEATURES
1st +1 Defense Bonuses, Talent
2nd +2 Unflinching (1/Encounter)
3rd +3 Talent
4th +4 Unflinching (2/Encounter)
5th +5 Talent
6th +6 Unflinching (3/Encounter)
7th +7 Talent
8th +8 Unflinching (4/Encounter)
9th +9 Talent
10th +10 Unflinching (5/Encounter)

Hit Points[]

At each level, Gladiators gain 1d10 Hit Points + their Constitution modifier.

Force Points[]

Gladiators gain a number of Force Points equal to 6 + one-half their Character Level, rounded down, each time they gain a new level in this Prestige Class.

Defense Bonuses[]

At 1st level, Gladiators gain a +4 Class bonus to their Reflex Defense, and a +2 Class bonus to their Fortitude Defense.

Talents[]

At every odd-numbered level (1st, 3rd, 5th, and so on), a Gladiator gains an additional Talent. A Gladiator may choose a Talent from any of the Talent Trees (Gladiator) they wish, but they must meet the prerequisites (if any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated.

Unflinching[]

At 2nd level your training as a Gladiator has made you very difficult to intimidate or deter. For a number of times equal to half your Gladiator level (rounded down) per encounter, you may add your Gladiator level to either your Fortitude Defense (and Damage Threshold), or Will Defense until the start of your next turn as a Reaction; you can choose which Defense to apply the bonus to when you use the ability, but you must declare the use of this feature before you know the outcome of the effect targeting you.