Reference Book: Star Wars Saga Edition Web Enhancements (Star Wars Miniatures Previews)

This page details the GenoHaradan Assassin character found in the Star Wars Miniatures Previews. You might be looking for the Knights of the Old Republic Campaign Guide character of the same name, the GenoHaradan Assassin.

Affiliations: The GenoHaradan

The GenoHaradan is a secret guild of bounty hunters, controlled by unknown individuals out to influence the galactic government and other organizations through selective assassinations. Their activities are so secret that it's impossible to tell exactly how much of an impact they have over galactic events. GenoHaradan Assassins range widely in skills and Species. They never reveal their affiliation, and their anonymity greatly increases their effectiveness. They are trained in a wide variety of assassination techniques, from the quiet and subtle to the spectacular and devastating.

The following GenoHaradan Assassin represents one specialized in Poison and close-quarters combat.

 GenoHaradan Assassin Statistics (CL 7) Edit

Medium Human Scout 3/Soldier 4

Destiny Points: 1; Force Points: 4; Dark Side Score: 4

Initiative: +11; Senses: Perception: +9 (May reroll, must keep second result)

Languages: Basic

Defenses Edit

Reflex Defense: 22 (Flat-Footed: 19), Fortitude Defense: 20, Will Defense: 18

Hit Points: 62, Damage Threshold: 20

Offense Edit

Speed: 6 Squares, Running Attack

Melee: Vibroblade +8 (2d6+5) (Poisoned Blade, see below)

Ranged: Blaster Rifle +10 (3d8+5)

Base Attack Bonus: +6, Grab: +9

Attack Options: Autofire (Blaster Rifle), Deadeye, Devastating Attack (Rifles), Far Shot, Keen Shot, Point-Blank Shot, Precise Shot

Special Actions: Shake It Off

Base Stats Edit

Abilities: Strength 14, Dexterity 16, Constitution 13, Intelligence 10, Wisdom 12, Charisma 10

Talents: Acute Senses, Devastating Attack (Rifles), Keen Shot, Weapon Specialization (Rifles)

Feats: Armor Proficiency (Light), Deadeye, Far Shot, Point-Blank Shot, Precise Shot, Running Attack, Shake It Off, Weapon Focus (Rifles)H, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Climb +10, Initiative +11, Jump +10H, Perception +9 (May reroll, must keep second result), Pilot +11, Stealth +11

Possessions: Vibroblade (Poisoned Blade, see below), Blaster Rifle, Comlink (Short-Range)

H- Human bonus Feat or Trained Skill

Poised Blade Edit

When a creature takes damage from a successful hit with this weapon, make an attack roll (1d20+10) against the target's Fortitude Defense. If the attack succeeds, the target takes 4d6 points of damage and moves -1 step down the Condition Track. If the attack fails, the target takes only half damage and doesn't move down the Condition Track. The Poison attacks each round until it is cured with a successful DC 25 Treat Injury check.

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