Affiliations: The Confederacy of Independent Systems
General Grievous learned the art of war as a Kaleesh warlord fighting against the Huk Species. That war ended when the Jedi Council decreed the Huks to be the victims of Kaleesh aggression, and made the Kaleesh people pay for their actions. Angered by the Jedi order, Grievous is further embittered when he barely survives a shuttle crash. His broken body is rebuilt on Geonosis, an act paid for by the InterGalactic Banking Clan as a gift to their Separatist leader, Count Dooku.
Count Dooku trains Grievous in Lightsaber dueling techniques, and Grievous proudly collects the Lightsabers from the Jedi he defeats. Grievous has four metal arms and can fight with four Lightsabers at once, making him a terrifying opponent in melee combat. He faces Anakin Skywalker and Obi-Wan Kenobi during the Battle of Coruscant, but manages to elude them. He is not so fortunate when he fights against Obi-Wan on Utapau, dying at the end of an epic confrontation.
General Grievous Statistics (Episode III) (CL 14)[edit | edit source]
Languages: Basic, Kaleesh, Muun, Geonosian
Defenses[edit | edit source]
Immune: Atmospheric and Inhaled Hazards
Offense[edit | edit source]
Speed: 8 Squares (Walking), 4 Squares (Climbing)
Melee: Lightsaber +22 (2d8+21)
Ranged: Heavy Blaster Pistol +18 (3d8+7)
Base Stats[edit | edit source]
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Double Attack (Lightsabers), Dual Weapon Mastery I, Dual Weapon Mastery II, Martial Arts I, Melee Defense, Point-Blank Shot, Skill Focus (Survival), Triple Attack (Lightsabers), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Climb +8 (May Take 10 when distracted; may reroll, may keep better result), Endurance +12 (May reroll, must take second result), Initiative +16, Jump +13 (May Take 10 when distracted; may reroll, may keep better result), Knowledge (Tactics) +14, Perception +14, Pilot +16, Survival +12 (May reroll to Endure Extreme Temperatures, may keep better result)